Kameo Elements of Power - Gameplay (27/27) | Xenia Canary | Ryzen 7 5800H | RTX 3070 140W
60fps patch enabled.
Good ol' Kameo, a gorgeous game with a few odd but unique gameplay mechanics and jaw-droppingly gorgeous visuals for the year it was launched.
For as unfortunate as it might be, the game never really attained the notoriety it deserved and rapidly became only a dim memory from a time long gone.
The game industry was... evolving. Only backwards, and by the latter half of the PS360 generation, we only got grey, monotonous attempts at cinematic "realism" and, for the most part, storyline-driven games written by writer rejects. Charming aesthetics, imaginative settings, and inventive characters had all but disappeared.
Settings:
[D3D12]
d3d12_clear_memory_page_state = true
[GPU]
draw_resolution_scale_x = 2
draw_resolution_scale_y = 2
gpu = "d3d12"
gpu_allow_invalid_fetch_constants = true
render_target_path_d3d12 = "rtv"
[Storage]
mount_cache = true
Nvidia Control Panel
Anisotropic filtering: 16
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