KH2FM - Maybe You Need a Guardian (Sentinel Auron 2)
Music used: Final Fantasy X - Otherworld
Alternate title is How to Get Carried by a Party Member 101.
With this update, I did my best to mimic how Auron starts off in FFX. His attacks are devastating, look visually appealing, and he's more of a tank than other party members by giving him two extra armor slots for three total Ribbons. When he heals you, he won't consume MP if you have your Customize menu set up properly. However, Auron's healing won't come to you instantly like other party members. This is because I have made him one of the most persistent attackers on bosses, and there are parts where it really shows in this video. He slightly raises revenge value with the start up of his Divider move to avoid infinites, but that doesn't stop him from keeping enemies busy.
Weapon modifiers truly are a work of art. His aerial attacks are an animation cancelled Divider, because he does not hover when using the move in these scenarios. I also changed every hit on the stand Divider to keep an enemy up in the air, all for the style points. This also lets him follow up with an attack as soon as he starts falling, and by then he is ready to use whatever move he wishes. Combat movement and combat idling are also a use of Divider that can be cancelled. This all probably sounds generic on paper, but it is quite beautiful to watch. This took a couple of days, but this is probably my best work at making a party member efficient through combat instead of healing, and he only has one special move to work with. There's no pointless idling, no cowardly jumping away, and no letting a boss rest. Auron is your guardian.
With all of that being said, I would recommend not relying on his healing, since I intentionally made it not a focus.
Reproduce Sentinel Auron 2
---Base---
1032E4A4 00000002
1032E484 00000130
1032E486 00000130
1032E488 00000130
0032E480 00000003
---Moveset---
A000 (1st)'s animation = A400's animation
A002 (1st)'s animation = A400's animation
A003 = A002 (2)
A004's bone structure = A300's bone structure
A004's effect = A300's effect
A005 = A002 (2)
A010 (all) = FAKE
A301's effect = A002 (1)'s effect
A330's animation = A400's animation
A331's animation = A400's animation
---Artificial Intelligence---
idle = FAKE
idle_time = FAKE
btl_attack = FAKE
btl_normal = FAKE
For Auron's weapon:
A000 (1st) = A400
A002 (1st)'s effect = A400's effect
A004 = A300
A300's effect = A400's effect
A301's base effect line 3 = 00c5020a
A330's effect = A400's effect
A331's effect = A400's effect
A400's base effect line 3 = 00c5020a
A400's base effect line 7 = 06280321
A400's base effect line 10 = 06280321
A400's base effect line 13 = 06280321
A400's base effect line 16 = 06280321
A400's base effect line 19 = 06280321
A400's base effect line 22 = 06280321
A400's base effect line 25 = 04f8020a
Notes:
Relentless Attack is the best A.I. option in the Customize menu.
The base codes should be activated before you bring Auron into a room for fighting, and they should be left on at all times.
This is what your Customize menu should look like: http://www.mediafire.com/view/u0eaqjyyc84hydc/Auron%20customize.png#
Changes from previous version:
Normal aerial attacks are now an animation cancelled Divider (A400).
Combat idle and running attacks are now an animation cancelled Divider.
No longer spends MP to heal.
Grounded attack now knocks opponents airborne.
Divider now has modified hits to launch enemies higher in the air.
The first hit of Divider now slightly increase the target's revenge value.
No longer jumps away from enemies.
Now has set armor.
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