Kingdom Hearts 3: Testing Jump Cancels
I noticed this in my LV1 playthrough during the Keyblade Graveyard that I could jump cancel some moves to make the recovery super short.
You need double jump for this though, and your combo must not have used a double jump beforehand. So Air Stepping or trying to hit a air enemy from the ground will still let you use jump cancel I believe.
You can't really mash it much, but if you do it just right its quicker.
Base Air Combo feels the fastest to cancel to me though.
No Idea about Form change combos though. I will probably have to test it later.
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