Koihime Enbu - Sonken Challenges (Edited Trials)

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Published on ● Video Link: https://www.youtube.com/watch?v=La_BYqDoZoA



Duration: 2:03
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Timestamps:
Challenge 01: 00:00
Challenge 02: 00:02
Challenge 03: 00:09
Challenge 04: 00:11
Challenge 05: 00:16
Challenge 06: 00:27
Challenge 07: 00:31
Challenge 08: 00:37
Challenge 09: 00:44
Challenge 10: 00:48
Challenge 11: 00:52
Challenge 12: 00:59
Challenge 13: 01:10
Challenge 14: 01:23
Challenge 15: 01:40

Notes:
*Challenge 14:
3B,
66(run a little. If you run too much, you will cross-up the opponent. Closer the opponent, better for you),
5B(hit the opponent as high as possible, it will give you more time in the next steps),
22C(cancel the previous move, avoid delaying this move to keep the opponent higher),
236D(assist call. Avoid delaying this move otherwise it may miss),
66(CRITICAL PART. You must to run to an exact position before doing the next move, also avoiding delaying the run to keep as close as possible. Running too much also may make the combo fail in the end),
5B(CRITICAL PART. Mark the position in the stage using the demo, the position must be precise and you must to be as close as possible, otherwise the combo will fail in the end),
236A(cancel the previous move),
2B(Do as you recover),
214C(cancel the previous move. If the last 5B hit too far, this may miss),
66(HARDEST COMBO PART. Run as much as possible),
3C(HARDEST COMBO PART. If the last 5B wasn't done at the right position this move may not be possible. If you run too much, the opponent will be too close the corner and will not be possible to hit this move. If will run less than necessary the combo will probably fail in the next move),
2363214D(HARDEST COMBO PART. Cancel the previous move. If you are not close enough it will miss. This will depend a lot of the distance and position that the last 5B hit),
9(Jump immediately),
jB(HARD PART. Delay as much as possible),
9(HARD PART. Jump immediately again),
delay jB(HARD PART. Delay just a bit to let the opponent bounce as high as possible),
j22C(HARD PART. Cancel the previous move, avoid delaying it. It must hit while the opponent is as high as possible, otherwise won't be enough time for the next move hit),
5C~C(HARD PART. Just mash C until get 2 hits. It will hit only if the both jB were done at right timing),
5B(Do as you recover),
22C(cancel the previous move),
3C(Do as you recover. It may happen to be out of reach to hit this move, but I couldn't recognize what makes this happen),
236A(cancel the previous move).

*Challenge 15:
6B,
8(HARD PART. immediately jump up), jB,
small delay, 9(HARD PART. Jump forward),
delay, jB(HARD PART. Time it to hit in cross-up),
8(HARD PART. immediately jump up), delay, jB(If both jump jBs were done in the right timing, the opponent should pass under your character and you should be able to hit this jB in cross up),
j22A(cancel the previous move while still in the air),
236D(Assist call. Do as you recover),
66(Run. Do as you recover),
5B(CRITICAL PART. Same situation from challenge 14. You must to run to the same position in the last challenge, but the time is easier to run more than you should. So, mark a position based in the stage and them stop there before hitting 5B. The black screen caused by the assist may cause some confusion, but the stage comes back before you reach the position. Also avoid delaying 5B too much, otherwise the opponent may fall too far in the following steps),
236A(cancel the previous move. You need to get all 2 hits. If 5B hit too high, you may get only 1 hit and the combo will fail),
2B(Do as you recover),
214C(cancel the previous move. If the last 5B hit too far, this may miss),
From now try to keep your opponent as close as possible and as high as possible.
66(HARD PART. Run as much as possible),
3B(HARD PART),
66(HARD PART. Do as you recover, avoid delaying this. Run as much as possible),
5B(HARD PART. Do as early as possible),
22C(HARD PART. Cancel the previous move),
6 or 66(CRITICAL PART. You will be out of reach for the next attack, so you need to do a precise MICRODASH or a precise MICROWALK to get close enough to make the next attack comes out. I tried to do a microdash, but looks like I did an accidental microwalking in the video. Doing all the previous runs right and keeping the opponent as high as possible, gives you more time to do this part),
CLOSE 5C~C(CRITICAL PART. If the microwalk/microsdash was done right, a close 5C will activate. If get a far 5C, you dropped the combo. It very possible to still get the close 5C and the attacks misses, if it happened you delayed the
microwalk/microsdash, or delayed the 5C, or wasn't successful enough in keep close enough and keeping the opponent high enough. If everything worked, hit C another time to get another attack),
5A,5A,5A(mash A until you get 3 hits),
delay, 236BC(HARD PART. The super is a link, not a cancel. You have to wait the cancel window from the last 5A ends, otherwise an accidental counter move will come out instead of the super. This cancel window is big and once it ends, you won't have too much time left to hit the opponent, so you must be precise).







Tags:
Koihime Enbu 恋姫†演武
trials
challenges
Sonken
Chūbō
Renfa
孫権 仲謀
蓮華
I want this one!
Go through a hardship
この子に決めたっ!
磨穿鉄硯