Koihime Enbu - Sonshōkō Challenges (Edited Trials)

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Published on ● Video Link: https://www.youtube.com/watch?v=SnXC1BiYnKs



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Duration: 2:16
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Koihime Enbu
Challenge Mode (combo trials)

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Timestamps:

Challenge 01: 00:00
Challenge 02: 00:04
Challenge 03: 00:08
Challenge 04: 00:12
Challenge 05: 00:20
Challenge 06: 00:32
Challenge 07: 00:37
Challenge 08: 00:42
Challenge 09: 00:48
Challenge 10: 00:54
Challenge 11: 00:59
Challenge 12: 01:08
Challenge 13: 01:19
Challenge 14: 01:31
Challenge 15: 01:51

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Notes:

**Challenge 11: The game wants you call the assist, hit an instant overhead and continue the combo as soon as you touch the floor. But you can just call an assist and do a normal jump in combo.

**Challenge 14:
3B (counter),
9 (jump immediately),
jC (cross-up, is good to delay as much as possible),
236D (assist),
9 (jump immediately),
jC (hit it while high in the air, it's not good to delay it),
66 (as soon as you touch the ground run, it's good to be as close as possible),
5B (need to get a close 5B),
236A~A (Cancel the previous move and them hit A a second time),
66 (run as soon you recover),
5B (Need to get close enough to get a close 5B),
236A~A (Cancel the previous move and them hit A a second time),
214A~B (as soon you recover, do this next move and do the follow up immediately),
4 (IMPORTANT PART. You need to walk back a little before doing the next move),
2C (IMPORTANT PART. You need to do it a bit early to keep the opponent as high as possible),
4 (IMPORTANT PART. You need to walk back a little more),
5B (IMPORTANT PART. This must be FAR 5B, if you walked back enough it should come out),
214C (Cancel the previous move, this should not be a problem),
~A (POSSIBLE PROBLEM. Follow up from the previous move. This move sometimes misses the opponent. I could not recognize what makes this whiff. I put my bets on weight you hit the 2C, it should be as high as possible, but I'm not sure),
5B (do as soon you recover),
236A~A (Cancel the previous move and them hit A a second time),
5B (do as soon you recover),
2363214D (Cancel the previous move, need to be done at last a little fast),
623A (you have a lot of time do this one).


**Challenge 15:
In this challenge, the runs need to be more precise. But it is possible to bring the opponent out the corner a little and make the combo a bit easier. The objective is ending the midscreen combo part next to the corner, not completely in the corner. I did it in the original way, thought.

6B (counter),
jC (cross-up, is good to delay as much as possible),
3C,
236AB (cancel the previous move),
66 (IMPORTANT PART. Run as soon you recover, run as much as possible. Try to mark a position using the stage based on the demo. If you didn't run enough, sometimes is still possible to continue the combo but it will fail in the end),
5B (must be close 5B),
236A (Cancel the previous move),
66 (IMPORTANT PART. Again, run as soon you recover, run as much as possible. Try to mark a position using the stage based on the demo. If you didn't run enough, sometimes is still possible to continue the combo but it will fail very soon),
5B (must be close 5B),
236A~A~A (Cancel the previous move, and mash A until get all 2 follow ups),
3B (IMPORTANT PART, if you run enough before, you should be next to the corner now and this attack will be possible. Otherwise, you are out reach for this attack),
2C (must do it a bit early),
wait, 5B (IMPORTANT PART. You must to wait until the opponent touch the ground to hit 5B, if you do it before, it makes the next attack’s follow up misses),
214C~A (IMPORTANT PART. If the follow up misses, you probably hit 5B before the opponent touch the ground),
5B (do as soon you recovers),
214C~B (cancel the previous move and hit B to the follow up),
2C (try to hit the opponent as high as possible),
236BC (do as soon you recovers, if you keep the opponent high enough, it will hit).







Tags:
Koihime Enbu 恋姫†演武
trials
challenges
孫尚香
Sonshōkō
Shaoren
小蓮
しゃおれん
I want this one!
Go through a hardship
この子に決めたっ!
磨穿鉄硯



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