Learn Synthesis with Pure Data S02E02 - Granulating Sound Part 1
Now that we have created a looping sampler, it is time to turn our attention to granulating the sound. The episode begins with a little bit on using PD patches as abstractions. This is where you can load a Pure Data patch into another one straight from file and allow it to have its own uniqueness within the overall parent patch. After this, we learn how to use sample and hold as a technique for cutting the audio waveform into segments called grains which can then be varied in pitch and speed. This is part 1 of 2 ,and in the next episode we will add windows to smooth out the granulation effect.
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