Let's Play Buck Rogers CTD 35 - Spiking That Pesky Commander Gilbert
Recorded with BB Flashback Pro.
Game published 1990 by SSI (Never re-released on CD-ROM; presumed abandonware).
Two battles (the hallway ambush when our team caught up to the snipers, followed by a room battle similar to those in the last episode) got lost between episodes (due to "operator error" while recording - oops!). We rejoin our team just before entering what appears to be an oversized broom closet, where RAM Commander Gilbert sics one last combat robot on us, just before Atha stabs her in the back with the arm spike of the Desert Ape she'd been caged with. (If this hadn't been the last room, we would have faced a pack of Desert Apes being prodded forward by a combat robot instead.) We help Atha out to our spaceship and drop her off at Juno spaceport, where presumably she can hitch a ride back to Mars with friends.
Afterwards, we find out the hard way that we are no match for a Heavy Cruiser in a space battle yet, and settle for a Medium Pirate Cruiser instead on our way to the RAM communications outpost on Hygeia. (I hope we can scavenge some fuel from the pirate cruiser, as we're running quite low ourselves!)