Let's Play Chained Echoes | Part 32 - Kortara Kondor | Blind Gameplay Walkthrough
In Part 32 of this blind Chained Echoes gameplay walkthrough on the Xbox Series X we begin to use our new Sky Armours to explore the world and take on a boss. | Please Like and Subscribe if you enjoyed!
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End screen music:
Dreamer by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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Description:
Chained Echoes is a 2022 role-playing video game created by Matthias Linda and published for Linux, macOS, Windows, Nintendo Switch, PlayStation 4, Playstation 5, Xbox One and Xbox Series X/S. The game is inspired by classic Japanese role-playing games from the 1990s, featuring turn-based combat, 16-bit-style visuals, and a multi-character narrative. Linda was influenced by games such as Xenogears, Terranigma, Secret of Mana, Suikoden 2, Breath of Fire, The Legend of Dragoon and Final Fantasy VI. The game has been praised by several reviewers as living up to the quality of its inspiration, while offering modern advancements.
Unlike most older role-playing games that feature random encounters, enemies are visible on the map and trigger encounters in the same screen, similar to Chrono Trigger. Battles are turn-based, and each character in the player's party has a standard attack, several special abilities, items, and a defensive stance. In combat, party members use attacks and abilities that raise the "overdrive" meter, which reaches an optimal green zone where abilities are more effective. However, the overdrive meter can overheat, and the party must discharge some of the excess by using specific abilities, such as defenses and "Ultra Moves".
Chained Echoes is set in the continent of Valandis, in the time of a multi-generational war between three kingdoms. Unlike other role-playing games, characters in Chained Echoes do not level-up, instead levelling up skills automatically through battle, with added skill point rewards. The player will control a party of up to 8 characters. The game's estimated length is up to 30 or 40 hours.
Development of the game took nearly 7 years, beginning in 2016 after a year of considering the story concept. The game had a successful Kickstarter campaign in 2019. The game was published by Deck 13.
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