![Let's play Deus Ex [BLIND+HARD] #2 - The non-lethal approach](/images/yt/il/lets-play-deus-ex-blind-hard-2-the-non-lethal-approach-w84ek.jpg)
Let's play Deus Ex [BLIND+HARD] #2 - The non-lethal approach
SOURCE OF THE THUMBNAIL: https://hdwallsbox.com/video-games-deus-ex-wallpaper-116975/
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This is a blind, first-time playthrough of Deus Ex. It only uses the New Vision textures, no additional mods or changes to preserve the original gameplay and story. It should be noted that it's an unfiltered first attempt at the game - there's a lot of mistakes and a lot of dying on my part.
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Timestamps:
00:00 - 05:05 - Creating Denton and choosing my skills
05:05 - 07:21 - Intro
07:21 - 15:45 - I talk with my brother Paul, collect some items and wonder about the discrepencies in my orders
15:45 - 36:25 - I explore the first part of Liberty Island and the segment ends in my first death
36:25 - 44:47 - I end up reaching UNATCO's informant and talk with him, gaining some valuable, interesting info
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Deus Ex is a cyberpunk-themed action role-playing video game developed by Ion Storm and published by Eidos Interactive in the year 2000, which combines gameplay elements of first-person shooters with those of role playing games. The game received near-universal critical and industry acclaim, including being named "Best PC Game of All Time" in PC Gamer's Top 100 PC Games and in a poll carried out by UK gaming magazine PC Zone. It was a frequent candidate for and winner of Game of the Year awards, drawing praise for its pioneering designs in player choice and multiple narrative paths. It has sold more than 1 million copies, as of April 23, 2009, since its release in 2000.
Set in a dystopian world during the 2050s, the central plot follows the story of JC Denton, an anti-terrorist agent employed by the United Nations Anti-Terrorist Coalition (UNATCO), as he uncovers a deep and ancient conspiracy.
First published for personal computers running Windows, Deus Ex was later ported to Macintosh systems, as well the PlayStation 2 game console, the latter under the title Deus Ex: The Conspiracy. Loki Games worked on a Linux version of the game, but the company went out of business before releasing it. A sequel to Deus Ex, titled Deus Ex: Invisible War, was released on December 2, 2003 for both Windows and the Xbox video game console. On November 26, 2007, it was confirmed that Eidos Montréal was developing a prequel, Deus Ex: Human Revolution, which was released on August 23, 2011 in North America. Five years later, Deus Ex: Mankind Divided, the fourth major series installment and direct sequel to Deus Ex: Human Revolution, was released on August 23, 2016.
Deus Ex is both a first-person shooter and a role-playing game. The role-playing parts extend not just to the character's skill customization, but also to the flow of the story. As JC Denton, the choices you make in dialogues, but more importantly in how you play the game, can alter events in the story. While the main path of the game is set in stone, within that path there is a lot of room for deviation in playing styles. Most any given situation can accommodate the sneaky type of player or the type that goes in guns blazing. For example, a building might be guarded by robots and you have to get in. You might sneak past the robots, lockpick the door and go in undetected. You could hack a nearby security console and set the turrets to shoot at the robots. You could blow the robots up with rockets or grenades. Or you could snoop around and find a completely different means of gaining entry. You can kill almost any non-critical character in the game, not just nameless non-player characters (NPCs). Alternatively, one could align JC with a pacifist moral code, and play the game without taking a single lethal action against another human. Killing NPCs may lead to unique dialogue or make the game more difficult, but it's possible. Deus Ex doesn't handle player choice like most modern games, in that it does not very often have a binary choice of doing A or doing B. There are choices to make that you may not even know existed because the game doesn't explicitly point them out. Because of this, Deus Ex is immensely replayable and rewards experimentation.
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