Let's play Gothic II Night of the Raven #15 - Pawning off the Blood Chalices
This a full playthrough of Gothic II Night of the Raven with Polish dubbing and English subtitles. I play as a Mercenary/Dragon Hunter and try to do and explore everything, showcasing what the game has to offer. There are TIMESTAMPS in the description.
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My Gothic 1 playlist:
https://www.youtube.com/watch?v=ryRo087YzAg&list=PLp4TpsJ7HUWV5LWtYG1Mz-nDJIxLkJXMN
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Timestamps:
00:00 - I do some robbery in the Upper City, taking another 2 Blood Chalices
18:20 - I finally discover the last Blood Chalice in the sorroundings that evoke memories of hte Casket of Amontillado by Edgar Alan Poe:
https://en.wikipedia.org/wiki/The_Cask_of_Amontillado
22:05 - I show the thieves signal to Rengaru for a bonus to dex, train some and equip the Rapier
25:10 - I pawn the Blood Challices at the Thieves Guild
28:38 - I get another prophecy by Abuyin ibn Jadir
30:39 - I travel through HALF THE WORLD with Lares to meet the Water Mages
51:22 - I explore hte excavation site
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Gothic II is a role-playing video game and the sequel to Gothic, by the German developer Piranha Bytes. It was released on November 29, 2002 in Germany, and in North America on October 28, 2003. The game was published by JoWooD Productions and Atari, Inc.
Like Gothic, Gothic II is set on the medieval styled isle Khorinis. Places include the City of Khorinis, the monastery of the fire mages, farms and woods. The mine valley of part I is also in the game, though it has changed. Of the old camp only the castle remains, the new camp has turned into a region of ice, and the swamp camp is made inaccessible by a fence built by the orcs. The final place visited in the game is Irdorath, a dungeon similar to the temple in Gothic.
Khorinis is a rich area with beautiful farms and dense forests. The main trade resource of Khorinis is the magic ore delivered from its prison colony to the King, who is fighting the orcs on the mainland. Most of the farms in Khorinis are owned by one landowner who has hired mercenaries to protect him and his farms from the militia when they try to collect taxes from the farms. This has caused Khorinis to be on the edge of a civil war. The city is low on food and relies on travelling merchants as the ships from the mainland have stopped coming because of the war.
People in Khorinis believe in three gods. Adanos, the god of water and balance. Innos, the god of fire and good. Beliar, the god of evil and darkness.
After the barrier around the prison colony was destroyed, ore supplies for the kingdom have stopped. The king decides to send Lord Hagen with 100 paladins to the island to secure ore. On Khorinis, prisoners that escaped the camp raided the country and seeing as the militia was unable to protect them; some farmers formed an alliance with the refugees and no longer paid allegiance to the king. Evil did not disappear with the Sleeper being banned as with his last cry the Sleeper summoned the most evil creatures. Xardas felt this and rescued the Nameless Hero from under the ruins of the Sleeper's temple, where he has laid for weeks, becoming weak.
The Nameless Hero is instructed by Xardas on the new danger, an army of evil that has gathered in the mine valley, led by dragons. Xardas sends the Hero to Lord Hagen, leader of the paladins, to retrieve the Eye of Innos, an artifact which makes it possible to speak with the dragons and learn more about their motivation.
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