Let's play Gothic II Night of the Raven #7 - Battling bandits
This a full playthrough of Gothic II Night of the Raven with Polish dubbing and English subtitles. I play as a Mercenary/Dragon Hunter and try to do and explore everything, showcasing what the game has to offer. There are TIMESTAMPS in the description.
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My Gothic 1 playlist:
https://www.youtube.com/watch?v=ryRo087YzAg&list=PLp4TpsJ7HUWV5LWtYG1Mz-nDJIxLkJXMN
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Timestamps:
00:00 - I clear up a bandit cave near the city gate
08:42 - I travel to Akil's Farm
12:12 - I help Akil with some extortionist mercenaries
16:16 - I defeat the bandits near Akil's far and find a clue about their fence/contact in the city
21:00 - I talk with all of the people at Akil's farm, some of his workers and his wife
31:39 - With help of a golem, I defeat the bandits on a bridge
37:23 - I defeat some monsters on my way to Orlan's Inn
45:04 - I talk with Orlan and a few others at the tavern
51:43 - I replace Rukhar's gin with water aat the tavern, aand then tell Rhukar that he can enter the drinking contest
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Gothic II is a role-playing video game and the sequel to Gothic, by the German developer Piranha Bytes. It was released on November 29, 2002 in Germany, and in North America on October 28, 2003. The game was published by JoWooD Productions and Atari, Inc.
Like Gothic, Gothic II is set on the medieval styled isle Khorinis. Places include the City of Khorinis, the monastery of the fire mages, farms and woods. The mine valley of part I is also in the game, though it has changed. Of the old camp only the castle remains, the new camp has turned into a region of ice, and the swamp camp is made inaccessible by a fence built by the orcs. The final place visited in the game is Irdorath, a dungeon similar to the temple in Gothic.
Khorinis is a rich area with beautiful farms and dense forests. The main trade resource of Khorinis is the magic ore delivered from its prison colony to the King, who is fighting the orcs on the mainland. Most of the farms in Khorinis are owned by one landowner who has hired mercenaries to protect him and his farms from the militia when they try to collect taxes from the farms. This has caused Khorinis to be on the edge of a civil war. The city is low on food and relies on travelling merchants as the ships from the mainland have stopped coming because of the war.
People in Khorinis believe in three gods. Adanos, the god of water and balance. Innos, the god of fire and good. Beliar, the god of evil and darkness.
After the barrier around the prison colony was destroyed, ore supplies for the kingdom have stopped. The king decides to send Lord Hagen with 100 paladins to the island to secure ore. On Khorinis, prisoners that escaped the camp raided the country and seeing as the militia was unable to protect them; some farmers formed an alliance with the refugees and no longer paid allegiance to the king. Evil did not disappear with the Sleeper being banned as with his last cry the Sleeper summoned the most evil creatures. Xardas felt this and rescued the Nameless Hero from under the ruins of the Sleeper's temple, where he has laid for weeks, becoming weak.
The Nameless Hero is instructed by Xardas on the new danger, an army of evil that has gathered in the mine valley, led by dragons. Xardas sends the Hero to Lord Hagen, leader of the paladins, to retrieve the Eye of Innos, an artifact which makes it possible to speak with the dragons and learn more about their motivation.
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