Let's Play Grand Kingdom Part 16 - Quest Double Feature

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Game Description:

In the wake of the Uldein Empire's demise, the Four Great Nations wage war for control of the land of Resonail. As captain of an up-and-coming mercenary squad, fight on behalf of a contract nation and lead your troops to victory!

In GRAND KINGDOM, you will join the war for Resonail's future in this tactical RPG! Recruit units from among 17 unique class types, arrange your custom battle formations, and lead your troops to victory! Take part in exposing a sinister conspiracy in a thrilling single-player campaign, or form a contract with one of the Four Great Nations and join the war effort online, where you will compete against other players for control of territory and resources! So choose your contract nation wisely, for in this war for supremacy, there can only be one Grand Kingdom!

The base of mercenary operations

THE GUILD

One hundred years have passed since the fall of the Uldein Empire.
The Guild was established for those who had no place to call home, and embraced the mercenary way of life.
In the land of Resonail, where the fires of war are never quenched, mercenaries are a daily necessity.
For this reason, the Guild's autonomy is recognized by the Four Great Nations, and its territory is considered a neutral zone. The master swordsman Godfrey is the current guild leader. He dispatches mercenaries to battlefields across the land.

FLINT POKER
"Capturing you has gotta be worth some prestige."
A mercenary who serves as the right-hand man of the player, and works with Lillia to provide assistance. Flint is very confident in his skills and risks his life on the battlefield in hopes of one day ecoming famous. Ever the pragmatist, his judgment tends to be swayed by lost profits rather than lost lives. However, he's not completely unscrupulous and is willing to help others as long as it's not an inconvenience.

LILLIA SFORZA
"Risking your life for a hot meal and a warm bed,
that's the life of a mercenary."
A young woman who provides assistance to the player. Though quite meticulous, Lillia is careful to only provide support and leave the decision-making to the player. She prefers to tackle low-risk missions so as not to place the squad in unnecessary danger.
An altruist at heart, she has a hard time resisting the urge to help those in need.

GODFREY SFORZA
"A mercenary's occupation is dependent on their skill."
A legendary warrior who has seen countless battles, and the current leader of the Guild. Venerated by many for his combat ability, his skill with a sword has not deteriorated with age. Godfrey's gentle temperament makes him a calm, rational decision-maker.

WEISS
"Now fight! Let's decide once and for all who's stronger!"
The captain of the White Wolves, the Guild's top mercenary squad. Weiss believes in the value of strength above all else, and is always challenging other mercenaries to fights. For this reason, he has a bad habit of becoming so obsessed with battles that he neglects his other responsibilities.




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