Let's Play Michigan: Report from Hell Part 2 - Listen HeEEere Chief!

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Game Description:

Michigan: Report from Hell is a survival horror game developed by Grasshopper Manufacture and published by Spike. It was released in Japan on August 5, 2004, in Europe on September 29, 2005, and in Australia in 2005. This game was never released in North America. Directed by Akira Ueda and planned by Goichi Suda, the game focuses on a news crew for the fictional ZaKa TV, dedicated to covering strange phenomena. The game is unique in the sense that it is played almost entirely though the viewfinder of a camera; and the player loses if he runs out of film before solving the mysteries in a mission.

Michigan is played from a first-person perspective, as viewed through the recording lens of a television news camera. Players take the role of the cameraman in a news crew, and are accompanied by a reporter and a sound engineer–boom operator as they explore the game's locations.

The main method of interacting with the environment in Michigan is to "tag" objects. This draws the attention of the reporter to them, causing her to interact with the object. In combat, players can "tag" an enemy to get the reporter to attack the creature with their weapon. Players can also attack an enemy directly by ramming it with their bodies, although this has limited effectiveness.

The purpose of the game is to film interesting footage by pointing the camera at objects and events of interest, such as documents, monster attacks, and live locational reports given by the reporter.

Players can earn three types of points in the game; "Suspense", "Erotic", or "Immoral". These points are determined by the player's camerawork and what events or objects they choose to focus on. "Suspense" points are the most standard, earned for good camerawork and the recording of interesting events. "Erotic" points are earned for filming up the reporter's skirt, and videoing pornographic magazines lying around the game's levels. "Immoral" points are earned for filming negative events, such as people being attacked by monsters, instead of trying to stop them. The type of points the player focuses on determines which of the three endings they receive (the identity of the player's character, the cameraman, differs in each ending).




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