Let's Play Toonstruck (with commentary) Part 2
In this part Drew Blanc figures out the sock drawer puzzle in King Hugh's bedroom and it opens up a secret passage leading to a cellar. In the cellar is a trap door and with the help of Flux Wildly Drew gets it open why did he need to do that you ask. Well remember that annoying footman in the trophy room there is a cord by King Hugh's bed that when you pull it the Footman comes running in time to get him out of the way so he can search the trophy room. Drew knows he needs to get the watering can in that room but when he takes it the door closes so he can't leave he will have to figure out what he can put in its place so he can leave with the can. Flux helps Drew get a voucher to give to the costume shop owner unfortunately it needs to be stamped first. Drew and Flux explore a few locations in Cutopia and Drew manages to win a game of Wac Man surprisingly it isn't a Pac Man clone for winning he gets a gold chain. In the next part Drew and Flux will continue exploring Cutopia. Please like, subscribe, leave comments, and click the bell next to the subscribe button to keep you updated about future videos. Thank you all are appreciated. Hope you enjoyed this video, and have a great day or night depending on when you watched it. Stay tuned for more of this LP, and future LPs.
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