Lichdom: Battlemage (Early Access) | Pre-Alpha 2 Build | Gameplay

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Patch Notes:
The Lichdom: Battlemage client is now updated with the Pre-Alpha 2 build. You will need to update your game client in order to see the changes in the game. Please note: previous saves will not be saved. You will need to restart the game from the beginning after updating to the latest build.

The Pre-Alpha 2 client contains the following changes and updates:

NEW: Level: Drivasser Intro
Story elements have been added that provide context for what the player is doing at the start of the game.
Tutorial elements that teach the player how the game is played have been added to the game.
The player can choose from four spell Sigils when they reach the first reliquary, ensuring that more players will be able to experiment with Sigils beyond the Fire and Ice given at the start of the Pre-Alpha 1 build.

Level: Grey Teeth
Improved checkpoint placement.

NPCs: Undead
Carrion Thrall
Revenant (+ skeleton variant)
Bonebolter
Banshee
Shroud

NPCs: Cultists
Trapper (enhanced)
Assassin (enhanced)
Zealot (enhanced)

Boss: Undead Hulk
Encounter enhancements such as ranged adds and better ranged boss behavior have been added.
Better Frenzy mode if you over CC.

NEW: NPCs: Demons
Tormentor (added as boss at the end of Grey Teeth)

Spell Sigils
All remodeled to promote cross-sigil play.
Fire: Better nuke, better DoT behavior.
Ice: Shatter, better freeze mechanic.
Corruption: Huge changes. A tad more complex but MUCH more interesting.
Delirium: Huge changes. Make a pet that lasts.... as long as you can keep him alive!
NEW: Kinesis.

NEW: UI: Journal
Players can access Journal to see their journal entries.

NEW: Story
High-quality voice acting from our main characters have been added for tutorials, in-game story-telling, and motion graphics. (Animations will still be rough or broken in most cases.)
NEW: Motion Graphics: Motion graphics are pre-rendered cutscenes that play at the end of a level and aid in storytelling.
NEW: Male/Female Player Character Choice: At the beginning of the game, the player is given the choice between the male and female Dragon player character. This choice has implications in terms of storytelling, player hand model and animations, and Gryphon NPC.

NEW: Ultra-Low Spec Mode
Players with lower-end hardware can run the game, including DX10 graphics cards. (Note: players with systems below our recommended hardware will technically be able to play but at unacceptable frame-rates even at the lowest spec setting).

NEW: Sigil advancement system
Each sigil has mini-quests that, when complete, allow the player to select specific, permanent improvement to the sigil.

Changes

Magic Spell Properties and Behavior Overhaul
The behavior of our spells and the properties that make up the crafting experience have been overhauled to ensure that there are multiple valid approaches to crafting within any given Sigil. Elemental spells are treated differently from the others, which represents a shift in design philosophy. Specialty spells such as Delirium are more focused and are a bit more advanced in their usage, requiring increased player skill but allowing us to make them more powerful.

Balance
Player and NPC stats have been rebalanced to reflect magic system changes and to ensure that all valid play styles are equally represented.
Loot rooms drops have been revisited. Drops are smarter and overall epic-ness is reduced a little, but farming is allowed.

UI: Crafting/Equipping/Synthesis Improvements
Usability and presentation of the Crafting/Equipping/Synthesis Screens have been improved.

Arena Gating
Old Drivasser and Grey Teeth will have gates established at intervals throughout the level to prevent players from being able to run from start to finish without engaging enemies. Some additional gating will be employed by changing NPC composition.

Cultist Behavior
Cultists have been improved so that they offer distinct gameplay from their Undead counterparts.
Cultists have been debugged so they provide a more compelling gameplay challenge for players.
Cultists have had a significant animation pass to improve their aesthetics.

Undead Hulk Boss
Boss behavior has been improved and refined, with the addition of a new story-oriented NPC.

Blink Mechanics Update
Overhauled and improved blink system.
Players have more control over the Nova associated with Blink.

General Performance Improvements
Improved overall performance for higher-end hardware.
Removed/reduced hitching that occurs when enemies spawn or when effects play for the first time.







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Lichdom: Battlemage (Early Access) | Pre-Alpha 2 Build | Gameplay
freedom
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Pre-Alpha 2
sotheysayyy
Video Game (Industry)
lets
Lichdom: Battlemage
YouTube
sotheysayy
4/26/2014
1080p
walkthrough
battlemage
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Steam (Video Game Platform)
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4/28/2014
indie game
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Pre-Alpha
Pre alpha build
Lichdom
steam
video
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