Life is Strange 2 is an uncomfortable sequel that’s powerfully relevant
Reported today on The Verge
For the full article visit: https://www.theverge.com/2019/12/10/21003367/life-is-strange-2-season-review-xbox-ps4-pc-dontnod
Reported today in The Verge.
Life is Strange 2 is an uncomfortable sequel that's powerfully relevant
Toward the end of Life is Strange 2 - the episodic series that wrapped up its five-episode series last week - teenage lead Sean Diaz is jolted awake. After driving all night, he pulled over to the side of a quiet desert road for a doze. But it turns out, he inadvertently parked on private property owned by a racist who isn't a fan of a mysterious Hispanic kid sleeping on his land. The result is an incredibly tense confrontation. Through Life is Strange's choice-based gameplay, you have to navigate the situation, choosing between Sean's safety and his dignity. There are no right moves; no matter what Sean does, bad things will happen, whether that's actual physical conflict or being forced to insult himself in Spanish. When the excruciating conflict is over, Sean gets back into his car, drives away, and lets out a primal scream. I felt like doing the same.
Since its very first episode, Life is Strange 2 hasn't been shy about tackling political themes. Instead, the game's creators have fully embraced the responsibility, and over the course of the season, the game's relevance has only grown stronger. During its five-episode run, Life is Strange 2 tackles a huge range of sensitive topics, from religion and depression to issues of race and sexuality in modern America. The result is a game that can feel downright uncomfortable at times, as you're forced to navigate perilous situations - like Sean's run-in with a racist - with few options at your disposal. But that's also what makes the game so powerful. Life is Strange 2 explores the realities of modern life like few other games, in a way that feels both honest and compelling.
This review contains spoilers for Life is Stra