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Life Is Strange
This article is about the video game series. For the first game in the series, see Life Is Strange (video game). For other uses, see Life Is Strange (disambiguation).
Life Is Strange (abbreviated LIS)[1] is a series of primarily episodic graphic adventure games published by Square Enix's European subsidiary. Created by Dontnod Entertainment, the series debuted with the eponymous first installment, which released episodically in five chapters across 2015. It was followed by a prequel, Life Is Strange: Before the Storm, which was developed by Deck Nine and released in three episodes across 2017, with a Downloadable Content (DLC) bonus episode released in early 2018. A third installment, Life Is Strange 2, and its spin-off The Awesome Adventures of Captain Spirit were once again developed by Dontnod and released between 2018 and 2019. A fifth installment, Life Is Strange: True Colors, released in its entirety on 10 September 2021. Additionally, a remastered collection of the original game and its prequel was released in February 2022.
Life Is StrangeGenre(s)Graphic adventureDeveloper(s)
Dontnod Entertainment
Deck Nine
Publisher(s)Square EnixFirst releaseLife Is Strange
30 January 2015Latest releaseLife Is Strange Remastered Collection
1 February 2022
The series has spawned a comic series set after one of the original game's possible endings, and an in-universe book detailing life at the fictional Blackwell Academy.The Life Is Strange games are graphic adventures played from a third-person view. The player can examine and interact with objects, which enables puzzle solving in the form of fetch quests and making changes to the environment. The player can explore locations and communicate with non-playable characters. Dialogue exchanges feature branching options in conversation. In some instances, choices in dialogue will alter and affect the story through short- or long-term consequences. For each one of the choices, something good in the short term could turn out worse later.
Each individual game in the series features a central mechanic unique to that game. In Life is Strange, the player (as Max) has access to a "rewind" ability, which allows them to rewind time and alter the course of events. The rewind mechanic is accessible in conversation, allowing players to navigate branching dialogue options and change the outcome of a conversation to be beneficial to the player. Items picked up are kept in the inventory after a rewind, and changes in the environment remain in place. In Before the Storm, Chloe has a "backtalk" mechanic that allows her to persuade and intimidate other characters through conversation, with either positive or negative effects. In Life is Strange 2, the player (as Sean) must guide Daniel, who has the power of telekinesis, through various moral and ethical choices that will influence how he will use his powers to help or hinder the player as the game progresses. In True Colors, the player (as Alex) has psychic empathy powers that allow her to read and manipulate emotions, which she perceives as colorful auras, to physically see how others feel around her at the cost of being "infected" by their emotions. Some of the non-player characters will have more intense auras indicating trauma or hardship they may be going through. When Alex interacts with them, this creates a "nova" that appears to transform the world around Alex and the character to reflect elements of this trauma, giving the opportunity for the player to figure out what caused their emotions and to opt to guide Alex in helping to comfort the character.
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