
Little nightmares 2 Walkthrough Gameplay Part 3 - where is six/find six - No Commentary
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Little nightmares 2 Walkthrough Gameplay Part 3 - where is six/find six
Little nightmares 2 Gameplay
Little nightmares 2 where is six/find six
Little nightmares 2 find six
gameplay for animals help
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little nightmares 2 full game
Mono, a boy wearing a paper bag on his head, awakens from a dream of a door marked with an eye at the end of a long hallway. He journeys through the Wilderness and enters a decrepit shack. He frees Six, who is being held prisoner by the masked Hunter who lives there. The Hunter pursues the pair until he corners them in a shed and they kill him with a shotgun. Using a wooden door as a raft, Mono and Six drift across a body of water and wash up at the Pale City, which is shrouded by mist and rain and strewn with old televisions. Throughout the journey, Mono attempts to use these televisions as portals to enter the hallway from his dream - however, he is always pulled back out by Six before he can reach the door. He also encounters several glitching, ghostly remains of children, which he can absorb by touching them.
Mono and Six enter the School, where they are separated when Six is captured by the porcelain Bullies, the School's rabid students. Mono rescues Six from the Bullies, and they escape the long-necked Teacher. Outside the School, Six recovers her yellow raincoat. The pair reach the Hospital, where they encounter the dismembered Patients, their detached Living Hands, and the bulbous, ceiling-crawling Doctor, whom Mono can choose to kill by luring him into an incinerator and burning him alive or leave him trapped inside it. Mono and Six then exit into the heart of the Pale City. They spot the Signal Tower, which emits a pervasive Transmission that controls the Pale City's inhabitants-the television-addicted Viewers, whose faces have been distorted from exposure to it. When Mono tries again to reach the door through a television and is successful, it opens to reveal the spectral Thin Man. After Mono is pulled out by Six, the Thin Man emerges from the television and pursues the pair, capturing Six before leaving. Using various televisions as portals, Mono navigates the Pale City until the glitching remains of Six lead him close to the Signal Tower, where he confronts the Thin Man. Discovering he now has powers similar to the Thin Man's, Mono battles and disintegrates him before pulling the Signal Tower towards himself.
Mono enters the Signal Tower and reunites with Six, who is now a distorted giant. She becomes hostile when he damages her music box, which she is extremely protective of, but Mono returns her to her normal state by destroying it. As the Signal Tower begins to crumble, the children are pursued by the gelatinous mass of flesh and eyes which forms its core. They outrun the mass, but Six allows Mono to fall into a chasm and escapes through a television portal. Alone and surrounded by the mass, Mono sits in a solitary chair and resigns himself to his fate. Time passes, and Mono grows older and taller, ultimately taking on the form of the Thin Man. The camera draws back to reveal Mono (now as an adult) in a room at the end of the dream hallway, and the door closes.
If the player has found all of the collectible glitching remains, a final scene shows Six exiting the television portal and encountering a glitching, ghostly version of herself, which gestures to a pamphlet on the floor, advertising what appears to be the Maw from Little Nightmares. Six's stomach growls with hunger.
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