Mage Staff Wolcen 187+ Viable 1.1 Bloodtrail, Endgame & fastclear (gameplay, passifs, skills)
Made this video for the non-french speaker who were interested by this build. Let me know if you have questions ! Link to the build:
https://www.dm-gaming.eu/en/wolcen/build-mage-ranged/
Gameplay
Activate plagueburst and bulwark, hit the mobs with anomaly and TP you inside đ If necessary activate the tear of Ethiel for the mobs / bosses who resist a little more.
This build serves passive cabalists who increase your spell damage. Try to have a 3 x 5 at all times (displayed just above your spells), and in late game 5 x 5 (5% damage buff per stack).
Stats & Stuff
Stats
Armor
Belts / jewels
Weapons
Ferocity 80%
Resistance 20%
Cooldown resistance (100%)
Socket life
Socket critical
Vita spell damage
Spell
Socket Damage
Expé 60: 50k pv / 1000 at all resistances / weapon adding 40-60 damage spell
Expé 100: 70k pv / 2500 at all resistances / weapon adding 80-100 damage spell
Expé 150: 70k pv / 10,000 at all resistances / weapon added 80-100 damage spell
Expé 180: 70k pv / 20,000 to all resistances / weapon added 80-100 + damage spell
Spells
Spell
Effect
Plagueburst
Tear of Etheliel
Aether Jump
Solarfall
Bulwark of Dawn
Anomaly Clear & ailments
Burst & ailments
Escape & ailments
Burst & ailments
Heal &
CC ailments & ailments
Note: do not play the tune rp only if you have 100% cooldown, having 120% I am 0.6 cd on the tp!
Passives
The passives are here: https://wolcen-universe.com/builds/gz9AkG-caster-ranged-staff-2h
Take in this order: all the passive cabalists, then plaguebringer then the critical hits (wildcard / merciless letha), then the rest đ
The + The -
- Dynamic gameplay
- Fastclear
- Lategame
- Sustain
- none ^ _ ^
I have spent quite a bit of time creating a build worthy of the name, but I am delighted with the result. You can play a fun and powerful character in late game, while being legit. My favorite build!
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