Master Levels for Doom II (GZDoom) 100% Walkthrough - Nessus
100% of Kills, Items and Secrets. No cheats, Ultra-Violence difficulty. Full HD.
Nessus is a map that is part of the Master Levels for Doom II. It was designed by John Anderson (Dr. Sleep), and is contained in the file NESSUS.WAD.
Bugs: The map contains one single secret, which is inaccessible due to a logical error in design. The sector flag 9, marking a secret sector, is placed in the "doorway" step leading up to the actual secret sector. The player will always step over the marked sector and thus the secret is never triggered. (sector 211).
GZDoom port used: http://www.osnanet.de/c.oelckers/gzdoom/index.html
Music from PSX versions of Final Doom & Doom.
The Master Levels for Doom II was released on December 26, 1995 by id Software as an expansion pack for Doom II. It was also included as a bonus on the Doom 3: Resurrection of Evil Xbox game disc in 2005 (which included significant differences from the original PC version). The PlayStation version of Final Doom includes 13 levels from the Master Levels. It has been re-released for PlayStation 3 inside the "Doom Classic Collection" PSN package on November 20th 2012 along with Final Doom and No Rest for the Living.
The CD contains twenty WAD files created by various authors under contract. The file teeth.wad contains a secret level, so there are a total of 21 levels.
As a bonus, a poster and 1830 amateur PWAD files downloaded from the internet (collectively called Maximum Doom) are also included. Also of note is that some of the contracted designers for the Master Levels had levels they had previously released on the internet that were included in Maximum Doom.
The Master Levels are available on Steam, either as part of the Id Super Pack or separately. However, Maximum Doom is not.
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