Max Payne - Part 12 (Final) - Pain And Suffering ( Game Boy Advance )

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Part 12 (FINAL) - Pain And Suffering - Max Payne For The Game Boy Advance

The GBA version of the game was developed in 2003 by Mobius Entertainment Ltd (later Rockstar Leeds). Since it was developed on a far less powerful platform, this version differs greatly from the PC versions and its Xbox and PlayStation 2 ports: instead of a 3D shooter, the game is based on sprite graphics and is shown from an isometric perspective. However, the gameplay features have remained very similar to the original, aside of the perspective change, including the use of polygonal graphics for the characters. The story also remained the same as in PC and console versions, though some levels from the original are omitted, and the game still features quite a large part of the original's graphic novel sections, complete with some of the voice-overs.




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Tags:
Suffering (Quotation Subject)
Max Payne (Video Game)
Game Boy Advance (Video Game Platform)
Pain (Symptom)
Game Boy (Video Game Platform)