Mega Man 7 Gameplay - Robot Master Museum - MNPGamingNetwork

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Mega Man 7 (1995)
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Let's Play
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Mega Man 7 Gameplay

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Mega Man 7 Gameplay - Super Nintendo Entertainment System (SNES)

Robot Master Museum Boss Fight

After defeating the four Robot Masters, Mega Man returned to Light Labs, only to find that Wily attacked the Robot Master Museum and stole a copy of Guts Man.

Mega Man 7, known as Rockman 7: Shukumei no Taiketsu! (ロックマン7 宿命の対決! Rokkuman Sebun Shukumei no Taiketsu!, lit. "Rockman 7: Showdown of Destiny!") in Japan, is a video game developed by Capcom for the Super Nintendo Entertainment System. It is the seventh game in the original Mega Man series and the first and only title in the main series to be featured on the 16-bit console. The video game was first released in Japan on March 24, 1995 and was localized later in the year in North America and Europe. The game is also available for the PlayStation 2, Nintendo GameCube, and Xbox as part of the Mega Man Anniversary Collection. It is also known for the information that is given to the player in the Shade Man stage. Mega Man 7 was created to revitalize the original franchise after the release of Mega Man X, which got very positive reviews. However, it scored lower ratings than Mega Man X, and was seen as an inferior game to Mega Man X by fans.

Picking up directly after the events of Mega Man 6, the plot involves the protagonist Mega Man once again attempting to stop the evil Dr. Wily, who uses a new set of Robot Masters to free himself from captivity and begin wreaking havoc on the world. Along with some help from his old friends, Mega Man finds potential allies in the mysterious robot pair Bass and Treble, who are later revealed to be in league with Wily. In terms of gameplay, Mega Man 7 follows that same classic action and platforming introduced in the 8-bit Nintendo Entertainment System (NES) titles, but updates the graphics and sound of the series for the more powerful SNES.

According to its creators, Mega Man 7 was only in development for a short time before its release. Keiji Inafune, a noted character designer and illustrator for the franchise, handed off his duties to Hayato Kaji for this installment. Mega Man 7 has received an overall average critical reception. Although many considered it a competent game by itself, a majority of reviewers either called it a simple rehash of previous entries in the Mega Man saga, or considered it inferior to the inventive spin-off Mega Man X, released on the SNES over a year earlier.

Gameplay in Mega Man 7 is mostly identical to the six previous games in the series. The player, as Mega Man, must complete a series of side-scrolling platform levels that typically end in a boss battle with a Robot Master. Destroying the Robot Master earns the player its special Master Weapon, which can be selected and used in all future stages. Each Robot Master is weak to a specific Master Weapon. Unlike the first six Mega Man games, only four new Robot Master stages are selectable at a time. After the player completes the introductory level, the first four Robot Masters in the list (Freeze Man, Cloud Man, Burst Man, and Junk Man) are selectable. After these are beaten, the player is taken to the intermission Robot Museum stage. When this stage is beaten, the other four Robot Masters (Slash Man, Spring Man, Shade Man, and Turbo Man) become available.

Mega Man 7 uses many of the same conventions introduced in previous installments, such as sliding along the ground, being able to charge the Mega Buster for more powerful shots, and calling on the hero's dog Rush to perform various tasks. One unique feature is Rush Search, which causes Rush to dig up useful items wherever the player is standing. Certain stages contain the letters "R-U-S-H", which, when collected, will grant the player access to the "Rush Super Adaptor", a combination of the two enhancements introduced in Mega Man 6 with a powerful rocket-arm attack and jetpack for flying short distances. Defeated enemies found throughout each stage can give the player extra lives, items which refill health and weapon power, and special bolts. The player can visit "Eddie's Cybernetic Support Shop" from the stage select screen, where these bolts can be spent on items and power-ups, a feature that originally debuted in the Game Boy Mega Man titles. The use of bolts and the purchase of items at a part shop would become a standard for the core titles starting with Mega Man 7. Other gameplay elements also exist, such as the player being able to obtain the robotic, helper bird Beat and Proto Man's trademark shield.

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