Mega Man X Command Mission 011 #Wii

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Published on ● Video Link: https://www.youtube.com/watch?v=qcCB0q62Ap4



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Beginning Chapter 7 today, I completely forgot what happens here. Also, part of the intro seems to have gotten cut off.

Edit: We've hit the part of the game where the battle-music's changed! Also, I never got around to explaining what Cinnamon's exclusive Force Metal is (Energy Field). When equipped, Cinnamon can cause her teammates to generate an extra 10WE at the beginning of their next turn (once). It costs 20WE to activate. I tend to prefer to have at least one Generator on her so that she can Action-Trigger as much as possible, as often as possible.

We get through a desert and enter a maze of door-switches. If you imagine the old FPS games where you had to collect the Red, Yellow, and Blue keys to unlock the corresponding doors, it's like that, only slower and with turn-based combat.

I do let's plays to support the developers of the games I like. If Capcom wants to claim/monetize this video, then I happily invite them to do so. It'd be nice to see more Wii U Mega Man games, especially if they make use of the amiibo. Personally I wouldn't mind a Command Mission 2, with some more refined battle-mechanics, some more esoteric customization systems, and maybe some more exploration, perhaps with the series' trademark dash-jumping and wall-kicking exploration mechanics in place.
A Super Nintendo styled Mega Man X sidescrolling battling platformer series would be pretty cool, too.







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