Mercs Longplay (Amiga) [QHD]
Game Info
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Developer: Tiertex
Publisher: U.S. Gold
Year of Release: 1991
Game Review & Impressions
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Tiertex garnered a great deal of criticism for the various arcade conversions to home computers over the years, but they're not universally terrible. This port of Capcom's spiritual successor to Commando proves to be a playable and, day I say it, maybe even fun experience. It has most, if not all the levels from the arcade, the same weapons and power-ups, and the pilotable vehicles even make an appearance. Controls are responsive, sound and music reasonable, and the graphics are highly detailed and pretty close to their arcade counterparts.
Of course, it's not perfect. I have two main bones to pick with the game, the first of which is the inconsistency of the collision detection in relation to the hitbox surrounding the player sprite. It looks as though the detection is based on the bounding box, rather than the sprite itself, which makes avoiding damage quite difficult. The second issue is the amount of damage taken, which seems wildly inconsistent; coming into contact from a jet of flame or rocket explosion can result in instant death, even when on full health, which can be particularly annoying.
With that said, I didn't hate the Amiga version of Mercs; it's a actually a lot better than most of the arcade conversions on the system. It's got the looks, most of the feel, and no real glitches I could detect; if you like Mercs, you could do worse than this.
Chapters
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TBC