Meridian: Squad 22 Gameplay Review
I'm playing Meridian: Squad 22, a real-time strategy game by Elder Games, Headup Games, and Merge Games. The single-player only sequel has a campaign with a decent story and difficult missions featuring lots of enemies. A series of skirmish games comprises the planetary conquest mode, and short squad missions are also available. The interface does now show idle worker units, but it sometimes indicates units are idle when they are simply pausing to collect resources. It is difficult to tell the difference between friendly and enemy units at a glance, and units sometimes do not engage enemies just outside of range. The economics has the same three resources, and general strategy involves the same generally inflexible (because of the resource requirements) build order, although a larger quantity of units is available. Outside of slightly improved graphics, a new campaign, and the conquest mode, Meridian: Squad 22 is the same real-time strategy experience.
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