Metal Gear Solid 2: Sons of Liberty EPISODE #15: FINALE | Super Bonus Round | Let's Play

Metal Gear Solid 2: Sons of Liberty EPISODE #15: FINALE | Super Bonus Round | Let's Play

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Published on ● Video Link: https://www.youtube.com/watch?v=1YNTVPmMP-4



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A game whose political commentary aged like fine wine. John and Austen are playing Metal Gear Solid 2: Sons of Liberty (PS3)!

This is part of an ongoing series. To watch the first part and start from the beginning, click here:
https://youtu.be/TWyO6hu-WTc

Playing today are:
► John (http:///www.youtube.com/user/mugiwarajm)
► Austen (http://twitter.com/jadpeanut)

FACEBOOK:........►https://www.facebook.com/SuperBonusRound/
TWITTER:...........►https://twitter.com/SuperBonusRound
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DISCORD............►https://discord.gg/d9QdNEz

Metal Gear Solid 2 carries the subtitle of "Tactical Espionage Action," and most of the game involves the protagonist sneaking around avoiding being seen by the enemies. Most fundamental is the broader range of skills offered to the player. The first-person aiming mode allows players to target specific points in the game, greatly expanding tactical options; guards can be blinded by steam, distracted by a flying piece of fruit or hit in weak spots. Players can walk slowly, allowing them to sneak over noisy flooring without making a sound, or hang off walkways to slip past below guards' feet. The corner-press move from Metal Gear Solid, which allowed players a sneak peek around the next bend is expanded to allow players to fire from cover. Other abilities included leaping over and hanging off of railings, opening and hiding in storage lockers, and sneaking up behind enemies to hold them at gunpoint for items and ammunition. Players can shoot out the enemy's radio, so they are unable to communicate with others on their team. The environment also has a more significant impact on the stealth gameplay, taking into account factors such as weather, smell, atmosphere, and temperature.

In Metal Gear Solid 2, the enemy guards are given more advanced AI "to prevent an imbalance of power," and unlike the original Metal Gear Solid, work in squads. They call on their radios for a strike team upon seeing the player, then attempt to flank him and cut off his escape while avoiding the player's attacks. Often strike teams will carry body armor and riot shields, making them a greater threat. Even if the player escapes to a hiding place, a team will sweep in to check the area. The game has a collective enemy AI, where enemy guards work together in squads, can communicate with one another, and react more realistically towards the player. The game's enemy AI was considered one of the best in gaming for many years.

#MetaGearSolid #SuperBonusRound #Konami




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