Metal Gear Solid V: The Phantom Pain Ps4, Traitors' Caravan, Tasks, S Rank (Normal&Extreme) + Review

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Published on ● Video Link: https://www.youtube.com/watch?v=Iw5V-a3hMek



Metal Gear Solid V: The Phantom Pain
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Review
Duration: 37:32
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First of all about this precise mission (Episode 16 Traitors' Caravan), it is not the hardest nor the easiest mission but chose it for the video capture because it has both stealth and combat in it. The Mission tasks are pretty self explanatory so easy in a way, however "the listen to all conversations between transport truck driver..." is the most frustrating. I actually thought that it was bugged when the AI guys never started talking but instead stood around at the stops a while and continued without talking to each other, explanation was that i was too far from the characters so the conversation did not trigger even if i was zoomed in and could hear every foot step or yawn etc loud. Took too many tries to figure that out. Sorry that the tasks completed notification does not appear since i had done most of them already but the first part of the video is still the playthrough of the mission with all tasks completed. The second part of video at 24:32 is the faster version on Extreme with only S Rank in mind (as i had done tasks already with same tactic as on normal since the Parasite Suit ARMOR version provides shield so you can match the SKULLS easily enough without affecting Rank (as some items like infinity bandana or stealth camo affect the rank to max A)) so i ambushed the convoy near the airport already and avoided the combat completely. Tried also first infiltrating the airport straight on to save a lot of time but failed couple of times when the SKULLS spotted me, even if i had put all the normal enemies to sleep and tried to be as stealthy as possible so ambush seemed easier.

Now for the shortened review of the game. Personal opinion hey? I got this game last month free for my PS4 from PSN Plus membership Free Monthly games layout. Prologue was tube runner but it was more movie style than gameplay and i assume it was much more exciting for players who have played the series before, after that the sandbox style started. The cutscenes through the entire game are long and frequent but the game is story heavy also so no harm in that, they remain interesting as i wanted to follow the story (i read some background of Snake/Big Boss happenings from internet too even though haven't played the previous games to catch up to events) and the story on this game was unique. There are some weird supernatural stuff too but the game does not aim to be the most accurate real-life comparison so fun to experience something new. There is also a lot of intel on happenings in cassettes you obtain and can listen etc to reveal more of the story and conversations in field etc etc. The gameplay style is a choice, one can go full on stealthy sneaking everywhere and avoid any combat (except for few precise missions that require to fight), or one can choose to fight full on with proper cover/shield/armor play almost FPS style or 3rd person shooter too. You start building the Motherbase and its army bigger soon enough in the game which is interesting since you need to gather certain personnel with skills to level up sections of Motherbase and extend the base facilities with materials and to upgrade everything from guns to support on field and for motherbase crew itself, and combat unit to attempt their own missions etc. On field you can do Side-ops or the Missions, or just Free-roam and gather plants, materials, abduct personnel etc etc. There are two main areas (beside motherbase) Afghanistan and Africa which are big enough to explore and keep busy. The 4 buddy choices to help on the field are quite useful. Missions differ from each other so when playing the story, it does not repeat itself too much in my opinion. Side-ops on the other hand start repeating themselves eventually but still sustain enough interest to complete. There are cool guns, gadgets & equipment to use, but could be even more & more self-customizable. The game is big and long. I have 115 hours in already in a short time (few hours of processing materials though... without doing anything) and still haven't completed all tasks or S ranks etc or even fully upgraded Motherbase. Have started extending the 1st free FOB base as well for better base unit levels but haven't played the Online infiltration missions myself, i might try it finally when i hit Platinum trophy soon enough... maybe. Feels wrong though to try to steal other peoples stuff. The game surprised me, being much better than i expected. Graphics are good too, in the video worse than in-game for render purposes. Some negative stuff would be the clumsiness/glitchy run of horse sprint on rocky ground, some random bugs, few stupid AI moments and few bugs, grass and plantation not being interactive to player at all so they go through the player however they are meant to cloak so not serious, more climbing/parkour action would have been nice to get high vantage points and more free movement.




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At present, ShadowRaz has 11 views spread across 1 video for Metal Gear Solid V: The Phantom Pain, with his channel publishing less than an hour of Metal Gear Solid V: The Phantom Pain content. This is 2.22% of the total watchable video on ShadowRaz's YouTube channel.