Minecraft MAJOR HINT By Jens! New Shields Coming To 1.17/ 1.18 Update?
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https://www.reddit.com/r/Minecraft/comments/idvujw/here_we_go_again_combat_test_snapshot_8b/
Here's combat test snapshot version 8b!
Mostly balance changes this time, I think we're getting somewhere.
Features that have made a return:
Returned eating interruption for getting hit (by players or mobs), also applies to drinking
Returned bow fatigue for holding the bow pulled, but it doesn't start until 3 seconds. Bow fatigue will also cancel out "critical arrows"
Balance changes:
Weapon enchantments are now included in the base damage when calculating crits and potion effects
Strength I/II now adds +20%/+40% (was +3/+6 damage)
Instantenous effects on tipped arrows are now scaled by 1/8, just like the duration of other effects
Healing potions now heal 6 points per level (was 4)
Cleaving now adds +2/+3/+4 points of damage (was +1/+2/+3)
Liquid food (stews, honey, milk) can now be consumed faster (20 ticks, was 32 or 40 ticks)
Potions can now be drunk faster (20 ticks, was 32 ticks)
Bug fixes:
Fixed shield protection arcs... again!
Improved server-side attack range calculations, should hopefully mean fewer "false misses" but still needs more work
Changes:
Fixed knockback calculations for shields
Disabled crouch-shielding while jumping
Shields with banners are now much stronger than normal shields (10 absorption instead of 5, and better knockback resistance). This is not the intended design, just the quickest way of testing different kinds of shields without adding new items.
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Minecraft MAJOR HINT By Jens! New Shields Coming To 1.17/ 1.18 Update? Combat Update, Shield Update, New shields, New Ores
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