Mission: Impossible Part 6. Head of my own unit. (Impossible Campaign)

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Welcome to my Mission: Impossible let's play. My name is digidv85 but please call me dig for short. This is not a blind let's play. It will feature the campaign on impossible difficulty. Gameplay featured on N64.

About Game: Mission: Impossible is an action-adventure video game developed by Infogrames and loosely based on the 1996 film of the same name. It was originally released for the Nintendo 64 video game console in 1998. In the game, the player assumes the role of Ethan Hunt, an Impossible Missions Force (IMF) agent who must clear his name after a mole has infiltrated the IMF team. The game features 20 levels where the player must complete several mission objectives with the use of numerous high-tech gadgets.

Originally envisioned as an ambitious PC game by an Ocean team based in San Jose, California, Mission: Impossible was under development for three years and suffered a troublesome development cycle, partially due to an overestimation of what the Nintendo 64 could do. In 1997, after Infogrames bought Ocean, the company opted to put a new team based in Lyon in charge of its completion. Although the game features the same premise as the film, it is not meant to be a direct translation and has its own story.

Mission: Impossible was considered a commercial success and sold more than one million copies as of February 1999. The game received mixed reviews from critics and was frequently compared to Rare's 1997 title GoldenEye 007. Although its varied levels and objectives received some praise, the game was generally criticized for its inconsistent gameplay and slow controls. A port of the game, with lighting effects, voice acting, and other minor improvements, was released for the PlayStation console in 1999.

Gameplay: Mission: Impossible is a single-player action-adventure game loosely based on the 1996 film of the same name, where the player controls Ethan Hunt from a third-person perspective through 20 levels. In each level, the player must complete a number of objectives that include collecting items, interacting with computers, setting explosives on targets, and neutralizing specific enemies. The game generally requires the player to exercise caution and restraint in carrying out these objectives. Outright use of violence is generally discouraged and it is easy to fail a level by accidentally shooting the wrong non-player character.

Many levels can be completed in a nonlinear order and require players to use numerous high-tech gadgets. For example, the Facemaker gadget disguises Hunt as another character, allowing the player to infiltrate restricted areas. Other notable gadgets like night vision glasses, smoke generators, and a fingerprint scanner are also featured. To neutralize enemies, the player can use a variety of weapons, including a silenced pistol, an Uzi submachine gun, a dartgun, an electroshock weapon, and a mini-rocket launcher. Combat takes place in real-time and the player is free to set on a manual aiming mode that uses an over the shoulder perspective. When the player is in aiming mode, Hunt becomes translucent and a crosshair is visible on the screen, allowing the player to shoot in any direction.

Three of the game's 20 levels are played in a special way. In one level, Hunt is attached to a cable and the player must help him go down while avoiding obstacles; in another level, the player assumes the role of a team member who must cover Hunt with a sniper rifle from a higher position; and in the last one, the player must control a cannon and destroy buildings while Hunt is on a gunboat. Hunt has a certain amount of health which decreases when attacked by enemies. If Hunt's health is fully depleted, the player must restart the corresponding level from the beginning. The game can be played in two difficulty modes: Possible (easy) and Impossible (hard). In the game's hard difficulty, Hunt is more vulnerable to enemy damage, enemies are more resilient, and there are more objectives to complete in each level.

Development: Mission: Impossible was announced in May 1996 as one of the first Nintendo 64 games. It was originally in development under a team from Ocean, which was famous for creating numerous licensed video games, including successful titles such as Batman and Jurassic Park, decided to create "a spy simulation" game that would be worthy of the Mission: Impossible film. Because the Nintendo 64 was a relatively unknown platform when production started, Mission: Impossible was initially envisioned as an ambitious PC game. Versions for the 32X, Mega Drive and Sega Saturn were also planned. An early version of the game featured character models that were assembled using up to 350 polygons. A brand new artificial intelligence, called SOOL, was also created, allowing computer-controlled characters to be governed by a complex set of prioritized instructions.

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Head of my own unit. Mission: Impossible Part 6. (Impossible Campaign)



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Mission: Impossible Statistics For digidv85

There are 577 views in 6 videos for Mission: Impossible. Mission: Impossible has approximately 2 hours of watchable video on his channel, less than 0.13% of the total video content that digidv85 has uploaded to YouTube.