Mortal Kombat 4 (Reptile) Nintendo 64 Gameplay - (2K 60fps)

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Thousands of years ago, during a war with the corrupt Elder God known as Shinnok, Raiden was responsible for the death of an entire civilization. To avoid a repeat of this event, as well as to protect all realms from Shinnok's threat, Raiden waged a brutal campaign and, at a heavy price, exiled his rival to a dark place known as the Netherealm. A few years before the 1992 Shaolin tournament, the original Sub-Zero assisted the necromancer Quan Chi in obtaining Shinnok's amulet, the source of Shinnok's power (as recounted in Mortal Kombat Mythologies: Sub-Zero). Now (1997), Quan Chi has allied himself with Shinnok and helped the god escape from his confines. With the help of an Edenian traitor, they enter the Heavens and kill most of the gods, but Fujin and Raiden escape and gather Earthrealm's finest warriors to fight them. The Raiden-Shinnok feud had burst open once again, but this time... the battle could be won by Mortals!

Mortal Kombat 4 is played in a similar way to the previous titles from the series. It introduces a limited weapon system, allowing one to take out a weapon using a set button combination, having an almost completely new movelist for the said character. The weapons can also be thrown and dropped, in similar fashion as the arena objects. If an opponent's weapon is dropped the other character is able to hold it and use it. By sidestepping the player is able to move the camera, making both characters unable to hold up the weapons or objects they had in the ground. MK4 added a "Maximum Damage" cap to the game's combo system, automatically breaking off combos if they deal over a set amount of damage to a player and, thus, preventing infinite combos (although this cap can be removed with a code). Unlike Mortal Kombat Trilogy which contained several finishing moves like fatalities, animalities, etc., Mortal Kombat 4 only gives two fatalities per character and two "stage fatalities", fatalities that can only be done in a certain arena and involve the character throwing the opponent to part of the arena where he can die.

MK4 also contains a Game Over countdown which showed the player's defeated character falling down what appears to be a never ending well. When the timer hits zero, the camera pans to the character's side. The character then screams as they hit a spike pit with a crunch. Game over then appears.




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