Morty's Madness 2.1 - Omega League - Master - Blue Falcon

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Published on ● Video Link: https://www.youtube.com/watch?v=pgo1i0r5x3Y



Duration: 38:26
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Hack can be found on https://discord.gg/PFvPQZ3jFE

This is the sixth and last League of this hack. This is an especially long League, with all courses being at least five minutes long. The first three tracks actually are not that hard, just long. For Golden Fox and maybe Wild Goose they can be problematic on master, but in terms of survival they are easier than the fifth League.

Necromancer Hand is a very hard track with all those hairpins. Another track where it is hard to keep enough speed as Wild Goose to keep up with the AI. It is a hard track for Fire Stingray aswell, but it has two boost pads that allow you to catch up a bit. By being around eight minutes long it is not only a test of skill but also endurance.

Flame Forest surprisingly has a quite tame layout. It is just so long that you are in danger of reaching the 10 Minute time limit, so even on Beginner it can be a hard track as you could easily time out. Despite also being a seemingly twisty track, Fire Stingray is really good at it as there are only a few very sharp hairpins. For the rest of the track Fire Stingray can keep hight speeds, there are also a lot of boost pads.
Again Wild Goose struggles a lot with the many turns.


00:00 Blood Dune
05:16 Neon Highway
10:43 Sand Castle III
17:33 Necromancer Hand
26:40 Flame Forest







Tags:
F-Zero Snes
hack
master
custom track
custom tracks
FZEdit
hard
Morty