Mugen #628: Chapel of Ghouls

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Published on ● Video Link: https://www.youtube.com/watch?v=0KbMj0O18n4



Duration: 3:06
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Title is not only the name of a Morbid Angel song from Altars of Madness, but also references Firebrand's origin, Ghosts 'n' Ghouls.

Now, H''s Arremer (or Firebrand (American name) as I now prefer) is based off his SNK vs Capcom incarnation. I noticed his swoop attack is unblockable (which, interestingly enough, that comes from his source game), and his fireballs cause a fair bit of lag. He only has one super, but it's rather neat. I want to say his damage is a tad high. All in all, it's a nice conversion.

Magnetman I used in #541 and fought in #544. I noticed supers giving power back, his level 3 giving up to one full bar back. Damage on said super is insane as well. His projectile count is too high, CLSNs are not stellar, some sprites are missing, and many aren't spectacularly aligned. I DID notice that his QCB+K actually drains power when it's used and it connects, though it costs no power to use. Odd. It's OK, but as it appears, it's been discontinued for Slowcar's current project, Robot Master Mayhem.

Char used: Magnetman by Slowcar48
Against: Firebrand (Red Arremer) by H"
Stage: Dignity Palace (Mark of the Wolves: Kain stage) by YUSUKE
BGM: Gradius 3 (Arcade) - Fire Scrabble (stage 7)







Tags:
Magnetman
Magnet
Man
Slowcar48
Slowcar
48
It
Is
OK
But
Too
Many
Problems
Firebrand
Red
Arremer
H'
Nice
Conversion
Just
Some
Small
Things
Dignity
Palace
Mark
Of
The
Wolves
Kain
Stage
YUSUKE
YUSUKE8
Gradius
Three
Fire
Scrabble
Seven