Nebraska Joe - Commodore 64 - longplay
An italian game from Pietro Pino, that later will join Simulmondo software house.
Known also as Key Finder: it's the same game, with different title screen and year.
The player can find out more in the Italian instructions before starting:
Nebraska Joe is a likeable guy who traveled the world with ease and equally lovingly grew the most beautiful plants in the world in his garden. One night he heard powerful noises, as if a powerful drill was drilling into the ground beneath his house. As he looked, lightning blinded him and he fell. After a few minutes, he suddenly found himself immersed in a nightmarish world: vast, endless caves built by non-human hands and populated by strange beings that were anything but benign.
In a creative way, this world, which resembles a huge maze, is not filled with four different colored ghosts this time, but cute space shuttles, jumping eyes, disgusting spiders, little robots and delicious bats. Of course, everything is riddled with traps - so there's plenty of variety. In any case, the hero, in whose role we put ourselves in the game, has to escape the labyrinth (in order to complete, in Nebraska Joe's case, "the great agricultural maneuvers", as he recently called rose pruning). Any resemblance to the most famous archaeologist in film history is certainly just a stupid coincidence. However, his job is not easier: by jumping, climbing ladders, and collecting keys and equipment, he bravely works his way through the hostile environment.
Total game lenght is 128 split screens.
Items
Keys 1 to 4: These keys can be used to open doors with the same number. To do this, you must be selected in the inventory by pressing the space bar several times.
Pistol: If the pistol is selected, you can defend yourself against most opponents (fire button) and thereby fill your points account.
Protective Helmet: Without this helmet there is no way to avoid the laser cannon beams.
Gold bars: This gets you 5000 points into your account.
Apple: Collecting this vitamin-rich snack increases missing life energy again, up to a maximum of 30%. The less important question is whether it really is an apple or not a strawberry.
Blue Ramstein: Who gave this item that looks like a chip such a strange name and why is unknown. But more importantly, it is the final key to the level exit.
The labyrinth is divided into four different colored areas (levels), each with 8x16 screens, the exit of which is opened with the corresponding "blue Ramstein".
After leaving and re-entering a room, all enemies that have been shot are there again.
Collected items do not reappear!
There is no time limit.
Many many many thanks to minotaurus, the only one who could made such a longplay :D
This video is part of the videogame endings database, whose goal is to catalogue and create the world's largest archive of videogame endings! (what an humble and not ambitious project :D)
If you want to contribute please let me know!
#retrogaming