New Super Mario Bros. Wii - Online Multiplayer with Chadderz and Twister! (England to Germany!)
Largely uncut to give a good idea of just what the connection and load times are like. This game was played between England and Germany using the upcoming online multiplayer mod that me and Chadderz have been developing of recent! The game lasted just under 80 minutes before a desync in World 5-4 caused the game to lock up. The footage shown here is all of the time the game was synchronised. Honestly, I'm impressed by the performance!
You can see the progress we've made from the previous upload in this video. For instance, shake and tilt are now perfectly fine and working. Stars no longer cause problems, and dancing enemies are not going to cause issues either. We're definitely making steps in the right direction!
In this video, which is a recording of a live stream we did several days back, Chadderz played Mario, and Twister played as Luigi. Huge thanks to Twister for helping out with the tests!
Twister was playing with high input delay, since at the time of testing, we hadn't resolved that problem yet. Hence he found it harder to control the game. The framerate, on the other hand, was exceptionally smooth, and didn't drop much at all. Hopefully this video should be good enough to show the smoothness of gameplay across the two countries! When the input lag is solved, which should not take long, this will be really good.
For those who haven't been keeping up with our uploads recently, yes, we are implementing online multiplayer into New Super Mario Bros. Wii (and any other game that will take it). See https://www.youtube.com/watch?v=b5g2TGcr5_o for the original demonstration! We are using real Wii consoles to do it, there are no emulators involved. A tricky project, but a rewarding one. It's been exceptionally satisfying to see the results so far.
There is no official release of this mod yet, but the source code is available here. https://github.com/MrBean35000vr/netslug-wii Those tech savvy enough are welcome to compile it and give it a go. We only support 2 players at present, and the lag for player 2 is quite high, but the foundations are present and things are working well.
I hope everyone's looking forward to this mod's progress! I know I sure am. The next step is fixing the guest input lag and supporting more than two players!
And to reiterate a point, no, we have not forgotten our other mods. And no, I will not reply to comments about the other mods on here either :P
Thanks for watching, and I hope you enjoy!
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