New Super Mario Bros. Wii PART 1 Gameplay Walkthrough - Dolphin / iOS / Android / Wii
Join me as we try and beat New Super Mario Bros Wii emulated on my Asus Rog Phone II.
New Super Mario Bros. Wii is a 2.5D side-scrolling platform game developed and published by Nintendo for the Wii. A follow-up to New Super Mario Bros., it was first released in Australia, North America, and Europe in November 2009, followed by Japan a month later. Like other side-scrolling Super Mario games, the player controls Mario as he travels eight worlds and fights Bowser's henchmen to rescue Princess Peach. Up to four people can play in cooperative and competitive multiplayer modes, taking control of Mario as well as Luigi and one of two multicoloured Toads. The game also introduces "Super Guide", which allows the player to watch a computer-controlled character complete a level.
New Super Mario Bros. Wii is a 2.5D side-scrolling platformer; although it plays out in 2D, most of the in-game characters and objects are 3D polygonal renderings on 2D backgrounds. In single-player mode, the player controls Mario and must complete various levels, which are filled with both helpful items and harmful obstacles. The player must maneuver him to a large flag pole at the end of each stage to progress.[10] The game can be played with the Wii Remote held horizontally, or horizontally with the Wii Nunchuk attached. Mario can run, jump, and perform additional moves returning from New Super Mario Bros. such as wall kicks, ground pounds and double and triple jumps. New Super Mario Bros. Wii frequently makes use of the Wii Remote's motion control features; the player can shake the controller in order to perform various different actions, such as a short spin jump which kills enemies, a mid-air twirl that can be used to sustain air time, and the ability to pick up, carry and throw certain objects. Another advantage of the mid-air twirl is the ability to wall-jump off of a singular wall as long as the mini-mushroom or Ice Flower is equipped. Mario has to wall-jump before mid-air twirling back to the wall to repeat the action. Certain areas within levels, such as specific platforms, can be manipulated by standing over them and tilting the Wii Remote. Certain levels are set underwater, where the player must swim to traverse the level.
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