NEW UPDATE with a V6 Twin Turbo Build in Automation game.
#automation #bsharnasri #cars This is as requested by MR: Lucas Hoffman.
A Turbocharged V6 Family Car.
And Good news because there has been a new update with many bug fixes and new things.
There are many more fixes and balance changes and small additions coming along with this update, check out the changelog below.
B180405 Additions & Improvements
Added draft of world map and added two additional regions: Hetvesia & Dalluha
Added four car bodies
Made a tick box for the photoscene to turn off the auroras
Revamp demographics selection tool looks
Added demographic pinning in project manager mode
Rebalanced bottoming out and load capacity calculations as function of ride height
Rebalance budgets of low-budget demographics
Tweaked gearing factor in Utility detailed stats
Added gearing factor to tow weight
Added gearing factor to Utility base stat towing capacity
B180405 General Fixes
Fixed (potentially) crash on exiting designers
Fixed loading car from top bar not loading its fixtures
Fixed issue where car disappeared when changing levels
Fixed trim & variant cloning in project manager not adding cars/engines to sandbox
Fixed designers not generating thumbnails correctly
Fixed project top bar game settings button not working
Fixed issue with green fixture highlighting when dragging fixture
Fixed aesthetics of variant overview in engine family project manager
Fixed trim side stats to show top 3 in projects instead of 2-4
Fixed moving car with arrows not re-aligning it with ground in photo scene
Fixed various car body specific car weight issues
Fixed various car body morphs
Fixed inconsistency of valve float warning
Fixed 4x4 keeping power distribution from previous AWD choice
Fixed test track spamming logs when audio couldn’t be stopped