NO MMO is good out of the box ⚫ Speaking of MMORPGs
Almost no MMO is good at launch. Is it an industry problem, or are we, the players, just too impatient? In today's "Talking MMORPG," we have a fascinating debate about the evolution of games as a service, using the incredible case of New World as a starting point.
From its troubled beginnings to the amazing game it is today, we analyze whether patience is a virtue we've lost. We look back at the disastrous launches of giants like Final Fantasy XIV, The Elder Scrolls Online, and even World of Warcraft itself, and ask ourselves: are we condemned to paying for permanent betas? Is it fair that we have to fund the development of a game we've already purchased?
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