Non-stop boosting through meatboy room
I got the idea of going left after getting the super missile before doing the reverse cleanup but that ended up being slower by around 6 seconds IIRC
In the meantime, I found out that we can go through the bomb walls without stopping thanks to the instant explosion from releasing the charged bombs with a precise timing.
I learned that the explosion on the first frame disables the collision of those tiles so that's why I don't bump but it's still very precise.
The rest is tech that we already know, shame that this is still slower but looks pretty good.
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At present, DruidVorse has 644,989 views spread across 662 videos for AM2R, and roughly 18 days worth of AM2R videos were uploaded to his channel. This makes up 70.55% of the content that DruidVorse has uploaded to YouTube.