Nuke | Myth Busting : Managing Premultiplication
Channel:
Subscribers:
107,000
Published on ● Video Link: https://www.youtube.com/watch?v=XSUU69VDSVg
Joey Korenman on behalf of The Foundry goes through how to manage premultiplication when color correcting and how to remove artifacts that can pop up if not treated correctly.
Have a look at this article for some more detail on premultiplication: http://www.schoolofmotion.com/premultiplication-demystified/
Joey Korenman is the creator of School of Motion (http://www.schoolofmotion.com), a site dedicated to teaching artists the skills and tricks they need to make a living in the awesome world of Motion Design. He is currently teaching at the Ringling College of Art & Design (http://www.ringling.edu) and freelancing (http://www.joeykorenman.com).
Other Videos By Foundry
2014-04-07 | MARI 2.6 features overview |
2014-04-02 | The Foundry NAB Show Teaser |
2014-03-24 | Matte Painting Photogrammetry Workflow - MARI Tutorial by Garrett Fry |
2014-03-24 | How Matte Painters Use MARI - MARI Tutorial by Garrett Fry |
2014-03-18 | The Operators 'making of' video |
2014-03-10 | COLLECTIVES explainer video |
2014-02-28 | Using HIEROPLAYER with MODO |
2014-02-24 | Whiskey Glass MODO training overview |
2014-02-18 | Behind the scenes at New Deal Studios |
2014-02-18 | How MODO and MARI were used on Rise |
2014-01-31 | Nuke | Myth Busting : Managing Premultiplication |
2014-01-31 | Nuke | Myth Busting: Concept of Premultiplication |
2014-01-27 | Getting started with MeshFusion |
2014-01-27 | MeshFusion For Modo | Overview |
2014-01-03 | Nuke 8 | Dope Sheet |
2014-01-03 | Nuke 8 | In Panel Color Wheels |
2014-01-03 | Nuje 8 | Using The New Scopes |
2014-01-02 | The Foundry in Design |
2013-12-10 | MODO Steam Edition Overview |
2013-12-10 | Modo Steam | Learning The Basics (Part 1) |
2013-12-10 | Modo Steam | Creating Concepts (Part 3) |
Tags:
The Foundry
NUKE
NUKEX
compositing
premultiplication
vfx
tutorial
training