NVIDIA’s Photogrammetry ‘Live Visualizer’ using Reality Capture and Unity
A demonstration of how photogrammetry workflows can be used on-site during photo capture to give the photographer near-live feedback on their choice of camera locations. Presented as a part of the GDC 2017 session “Photogrammetry for Games; Art, Technology and Pipeline Integration for Amazing Worlds”. NVIDIA’s example viewer combines a wifi-connected camera with a laptop that includes a Quadro GPU and a Unity plugin that integrates Reality Capture. The combination results in photos being transferred automatically to the laptop as they are taken, and the camera locations and tie-point reconstruction cloud being regenerated on the fly. This allows the artists on site to see which parts of the scene have been adequately captured without stopping their photography session.
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