Ocarina of Time Barry Skip
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Published on ● Video Link: https://www.youtube.com/watch?v=yaClb5aj5Fo
Named as such because of the pause buffers lol.
The first pause buffer makes it so that you're constantly jumping. This is so I can focus on timing the clicks for the hyperspeed swing.
The second pause buffer allows me to mash left click for the launch without having to think too much about the timing. The window for this pause is pretty tight, but fairly lenient.