Octopath Traveler - Sorcerer Advanced Job Location & Boss Tactics
Here for a strategy to help you beat the boss guarding the Sorcerer Advanced Job? This is your guide for tackling the Shrine of the Archmagus and how you can avoid getting melted by his magic.
This fight was done without any Advanced Jobs.
Jump to 16:54 for the details on the Advanced Job: Sorcerer.
Things I referenced in this video:
► GameFAQs thread - Shrine of the Archmagus (Spoilers):
https://gamefaqs.gamespot.com/boards/204212-octopath-traveler/76813146
Recommended Level: 50. Surrounding area is Danger Level 45, Shrine is 50. Boss has 170k+ HP.
Requirements: One of each - Cleric, Dancer, Hunter, Apocathery and Merchant
Required Skills: Leghold Trap (Hunter), Heal More (Cleric), Sealtigce's Seduction (Dancer Divine Skill), Reflective Veil (Cleric), Hired Help (Merchant / Optional), Amputate (Apocathery / Optional)
Supports suggested: Saving Grace on all
Method:
Leghold trap on the boss, boost gives higher a debuff. This will force the boss to the last moves in queue, unless they're coming out of break.
Heal more boosted as high as you can on the party. Goal is 6~7500 HP per character. Saving Grace will allow for overhealing.
Build boost on your Dancer and Cleric.
Wait for the boss' initial debuffs against your party wear off. Especially the arrow with the cross, this prevents buffs being placed on your party. He will only cast this as his first move.
Cast Sealtigce's Seduction on your Cleric with your Dancer.
Cast Refelctive Veil on the party with your Cleric.
Start breaking the boss when possible and utilise fully charged Amputate and Hired Help Veteran Soldier (30k Leaves/Gold).
Once the boss starts casting his spells, it will reflect each of the 3 hits 4 times. (4 party members x 3 hits = 12 hits reflected)
If the boss uses the element he's switched to, he will break his own shield with this method, more or less semi-stunlocking him. (semi if you factor first move after break is always first)
The boss will also rotate it’s weaknesses after coming out of Break, making them unidentified. He will also increase his shield number to a maximum of 10 over a few rounds.
Thanks to the folks in this thread, they were a huge help:
https://gamefaqs.gamespot.com/boards/204212-octopath-traveler/76813146
🔥 Skills 🔥
Ignis Ardere - 36SP - Fire Damage
Deal fire damage to all foes 3 times
Glacies Claudere - 36SP Ice Damage
Deal ice damage to all foes 3 times
Tonitrus Canere - 36SP - Lighting Damage
Deal lighting damage to all foes 3 times
Ventus Saltare - 36SP - Wind Damage
Deal wind damage to all foes 3 times
Lux Congerere - 36SP - Light Damage
Deal light-based damage to all foes 3 times
Tenebrae Operire - 36SP - Dark Damage
Deal dark damage to all foes 3 times
Elemental Break - 20SP - Staff Attack
Unleash a powerful staff attack on a single foe that also reduces the target's elemental defense for 2 turns
Dreisang's Spell - 50SP
[Divine Skill] For 3 turns, elemental attacks performed by a single chosen ally will hit for critical damage
🛡️ Support Skills 🛡️
Intimidation: Grants a 25% chance that foes will begin battle with reduced physical attack and elemental defense. (Equipping this skill with multiple characters will have no added efect)
Stronger Strikes: Increase damage dealt when striking a foe's weak point.
Elmental Aid: Elemental attacks consume double SP, but also deal additional damage.
Augmented Elements: Increases damage dealt by elemental attacks.
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Tags: #OctopathTraveler #AnamanaOctopath
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