Pac-Man Arrangement - Gameplay Part 1

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Pac-Man Arrangement - Gameplay Part 1

Like the original Pac-Man, Pac-Man Arrangement is a maze game in which the objective is to clear all Pac-Dots on the board by eating them and avoiding hazardous contact with the ghosts that also inhabit the maze.

Fundamental Differences
* There has been a graphical and musical overhaul; all of the characters and items have 3D-esque sprites, and each stage features full-fledged background music.
* There is a fifth ghost, Kinky, who has unique properties from the other ghosts.
* Two players can play at the same time. The second player is represented by a green Pac-Man, and each player is given an individual score that adds up to the total score.
* Blinky starts the round moving slightly faster than Pinky, Inky, and Clyde.
* Similarly to Pac-Mania, Blinky's more aggressive state is given a visual indication; his eyes become angry and he raises his arms.
* Blinky's faster state is triggered by the length of time the player has been on the stage rather than the number of Pac-Dots remaining.
* All ghosts will take on this "angry", faster state (with their original behavior still intact) if Pac-Man stays on the round without dying long enough. If Pac-Man loses a life, the status is removed from Pinky, Inky, and Clyde temporarily.
* When Pac-Man loses a life, action is continuous, rather than objects being reset to their original positions.
* There are various power-ups the player can obtain which spawn at Pac-Man's starting position under certain conditions. When Pac-Man eats a Power Pellet, or Kinky, the power-up that appears depends on the sequence of ghosts Pac-Man had eaten (more details below). This only applies for the first two vulnerability periods.
* There are a couple of new gimmicks the player can use which can assist in maneuvering Pac-Man through the maze.
* There is a new maze every round. Furthermore, there is a new "world" after the first two rounds and every four rounds following that.
* It is possible to continue from the same round once a player loses all of their lives; however, score and lives will be reset.
* The game has a legitimate final stage in the form of Round 23, which pits the player(s) against a boss fight with the ghosts.
* A bonus life is awarded at 40,000 points rather than 10,000 (by default–the DIP switch settings for this are one bonus at just 40,000 points, one bonus each at 40,000 and 100,000 points, or disabling the bonus altogether).
* Furthermore, the base amount of lives (three still being the default) can be tweaked to any number including and between two and six. The original Pac-Man only had options for one, two, three, and five lives.

Pac-Man Arrangement Playlost


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