Painkiller: Black Edition "Remastered" All Mission - LongPlay [4K: RayTracing/Ultra Graphics] 🔴
Painkiller: Black Edition "Remastered" All Mission - LongPlay [4K: RayTracing/Ultra Graphics] 🔴
Second time finishing this game and i must say with all the unofficial patches that make this game run without crashing it is a fun experience can recommend for the price that it costs.
So make sure that if you are running this game you are running unofficial patches.
Unofficial v1.66 Patch
https://www.pcgamingwiki.com/wiki/Painkiller#Unofficial_v1.66_Patch
Randomguy7's Fix Compilation
https://www.pcgamingwiki.com/wiki/Painkiller#Randomguy7.27s_Fix_Compilation
"It's the old debate about quantity versus quality. There's an episode of Frazier where Frazier is writing his own theme song. When his brother realizes that it's become a little complicated, he reminds Frazier that less is more. "Ah," says Frazier, "but if less is more, think how much more more will be." That comment pretty much sums up this game. In the first sense, rather than presenting us with individually challenging enemies, Painkiller opts to throw dozens of enemies at you at a time. On the other hand, since Painkiller focuses just on twitch play, it's free of the distraction of puzzles, plot and, for the most part, personality.
For some gamers, bored with the slower pace of games like Far Cry or Rainbow Six, this is a very attractive approach. Gamers who found Serious Sam or Will Rock either shallow or monotonous will definitely find Painkiller to be equally boring.
The basic premise of the first-person shooter is as pure and refined here as it possibly could be. Even with the inclusion of exploding barrels and Tarot power-ups, this game is about nothing but putting the reticle on the scary thing and pulling the trigger. Now I like Doom when it first came out and I definitely appreciate Painkiller's roots, but, having said that, games that are simple aiming exercises seem to lack a little substance when compared to more recent shooters. " - IGN
Gothic Story, Frantic Gameplay. Painkiller is a first-person horror shooter, designed to satisfy a gamer's hunger for intense, fast-paced action. It's an adrenaline addict's nightmare, where hellish monsters swarm in seemingly endless mobs.
Graphically, Painkiller is unmatched. The proprietary PAIN Engine puts out an unbelievably high polygon count, while adding increased texture quality and the latest lighting and shadowing techniques, including soft shadows, DOT3 bump mapping, water reflections, glass simulation, volumetric light and fog, and more. Plug in the Havok 2.0 physics engine, and you get a realistic environment in a totally fantastical setting.
Stranded in a place between Heaven and Hell, your time of judgment is at hand. The Underworld is on the verge of unholy war, and you are but a pawn in the infernal battle. As you fight for your purification, the truths behind the deceptions are revealed.
My painkiller video game longplays
Painkiller: Battle out of Hell
https://youtu.be/JFXhqSEsAco
Painkiller: Overdose
https://youtu.be/N6rTcnYaugs
Painkiller: Resurrection
https://youtu.be/SNXm1Uze4tw
Painkiller: Redemption
https://youtu.be/EEhCxvDXnL0
Painkiller: Recurring Evil
https://youtu.be/RYUHGAB8LEE
Painkiller: Hell & Damnation
https://youtu.be/s2w2aOyWeE4
"Remastered" in the title because of various boosted shaders with reshade including raytracing
MyPreset ini file
https://paste.ubuntu.com/p/Dfpgws2jrX/
This shaders make the lights so much more real so much more volume with lights.
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