Paper Mario - The Thousand-Year Door (Dolphin 4.0-5862) GameCube Emulator on PC-Laptop

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Published on ● Video Link: https://www.youtube.com/watch?v=R7qx3GDkJ8U



Category:
Let's Play
Duration: 8:45
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Emulator: Dolphin 4.0-5862 https://dolphin-emu.org/download/
Emulating: Paper Mario: The Thousand-Year Door (GameCube 2004)
(The original recorded 4:3 aspect ratio video has been cropped to full screen 16:9)

[Note] After posting my Paper Mario Video last time, I just had to do a follow up video. This time "The Thousand-Year Door" on the Dolphin Wii/GameCube emulator for Window. But why not the Wii Super Paper Mario game I can hear you say, well in my opinion this Paper Mario game is kind of an outsider in the Paper Mario game line for its not turn-based like the others before it. I like it nevertheless, but the turn-based RPG paper games are more to my liking. Being a huge Mario and RPG fan the games before Super Paper Mario are a perfect and irresistible combination, and I can only hope they return the PPG battle system in the next Paper games to come (fingers crossed).

The Thousand-Year Door has a unique visual style. The graphics consist of a mixture of three-dimensional environments and two-dimensional characters who look as if they are made of paper. At different points in the game, Mario is "cursed" with abilities that enable special moves in the overworld, all of which are based on the paper theme. Mario can fold into a boat or a paper airplane by standing on a special activation panel, and roll up into a scroll of paper or become paper-thin.

I hope you enjoy this video, don’t forget to leave your mark and or join me for more!

I'M NOT AIMING TO GET GAMES ON PC/LAPTOP RUNNING IN ULTRA HIGH SETTINGS, BUT INSTEAD AIM FOR A GOOD BALLANCE IN LOOKS AND PERFORMANCE. SO WITH THESE SPECS AND SETTINGS GAMES WILL LOOK SUPER SWEET AND RUN MOST PERFECT.

PC/Laptop Specs:
- ASUS N56VB - S4129H
- Windows 8 64-bits
- Intel Core i7-3630QM @ 3,4GHz
- 8 GB DDR3 Memory
- NVIDIA GeForce GT 740M/Intel(R) HD Graphics 4000
- Windows Screen resolution set to "1600x900"

Emulator Settings: (most are "on" by default, but just to be sure)
Options/Configuration/General:
-- Enable Dual Core (speedup) "on"
-- Enable Idle Skipping (speedup) "on"
-- Framelimit "Auto"
-- JIT Recompiler (recommeded) "selected"
Options/Configuration/Audio:
-- DSP HLE emulation (fast) "selected"
-- Audio Backend "XAudio2"
Options/Configuration/GameCube:
-- Skip Bios "on"
-- System Language "English"
-- Slot A "Memory Card"
-- Slot B "Nothing"
-- SP1 "Nothing"
Options/Configuration/Wii:
-- Use EuRGB60 Mode (PAL60) "on"
-- Aspect Ratio "16:9"
-- System Language "English"
-- Device Settings "Non selected"
Options/Graphics Configuration/General:
-- Backend "Direct3D"
-- Adapter "Intel(R) HD Graphics 4000"
(It will run 50% Slower on the "GeForce GT 740M")
-- Fuscreen resolution 1600x900
-- Aspect Ratio "Auto"
-- V-Sync "on"
-- Use Fullscreen "on"
Options/Graphics Configuration/Enhancements:
-- Internal Resolution "2.5x Native (1600x1320)"
-- Anti-Aliasing "2 samples"
-- Anisotropic Filtering "1x"
-- Scaled EFB Copy "on"
-- Force Texture Filtering "off"
-- Disable Fog "off"
-- Per-Pixel Lighting "off"
-- Widescreen Hack "off"
Options/Graphics Configuration/Hacks:
-- Skip EFB Acces from CPU "off"
-- Ignore Format Changes "on"
-- Store EFB Copies to Texture Only "on"
-- Texture Cache "Fast"
-- External Frame Buffer "Disable"
-- Disable Destination Alpha "off"
-- Fast Depth Calculation "on"
Options/Graphics Configuration/Advanced:
-- "Non selected"

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