Paradoxion ²⁰⁰⁵
In Paradoxion, the objective of each level is to clear the playing board, which has been filled with different kinds of elements, like orbs and gems. To do so, the player has to use the contents of his inventory and produce certain combinations of elements. Whenever elements are eliminated, they cause an explosion, shifting other elements on the board. This can lead to chain reactions of combinations.
At the start, only simple elements are available, but later in the game, advanced items, like disintegrators (eliminate a whole row) or teleports (swap elements on the board) can be used.
The game provides 90 levels and a level editor which makes it possible to create and share new ones. review mobygames
Design:
Alexander Samarin (VaderSB)
Programming:
Alexander Samarin (VaderSB), Sergey Antonov (SantoSB)
Graphics:
Alexander Samarin (VaderSB), Evgeny Datsuk (STriderSB)
GUI Layout:
Nikita Zharenko (LanceSB)
Sounds:
Nikita Zharenko (LanceSB)
Music:
Staffan Melin
Special Thanks:
Ian Luck, Brian Kent, Thom Wetzel
Published by
VSBgames
Developed by
VSBgames
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