[Path of Exile] PATCH NOTES For 3.5 Betrayal (TLDW In The Description)
▼ Check description for TLDW and more ▼
Nerfs:
* Gluttony, though you can have over 3 minutes of duration it with the right setup on solo play, but cheesing is pretty much gone
* Indigon capped at 2000% spell damage and harder to reach that - still insane though
* Zerphi's flask, seems to still work and be nice, but makes it very inconsistent
* Divination Distillate no longer max res, only useful for MF now
* Statsticks pretty much gone for melee, a decent nerf (~halved values) for physical spells
* Darkness & Fossil farming without Fractured Walls is a lot harder and less rewarding (actually a good thing, and you can still farm low to mid level depth for a long time by getting sulphite in high tier maps)
* High max resistance builds took a hit as max res from resist flasks is now 20% reduced fire/cold/lightning damage taken instead (you can actually get 100% reduced which is practically immunity, but it's less powerful than max res for most part, minus penetration)
* Molten Strike took some big hits, still more than viable though
* Quill Rain took some hits for DoT builds, but the new multipliers kind of make up for it atleast for Occultist / builds in the top side of the tree. CoC Quill Rain is pretty much gone though, and it wasn't the bis anyways really
* Windripper losing base crit, but gaining more flat ele, meaning harder to stack crazy multi/abyss jewels dmg
* Sadima's finally nerfed, only 5%-10% IIQ instead of up to 16%
* Chin Sol going from 100% to 50% more at close range, big nerf for Elemental Hit
* Double beyond gone as no Zana mod and no Scarabs for them
* Berserker still shit
No changes/neutral:
* BV / Glacial Cascade remains insane, small dmg nerf due to stat stick value nerfs
* Arc completely untouched
* Inpulsa's nerf unnoticeable
* Hierophant losing one extra totem, but gaining 2 totems placed at once without the support gem & 3% more dmg per totem.
* Brands remain quite the question mark, if their damage is good they have insane clearing potential
* Elemental Hit unchanged
* Nothing about minions
* Selfcasting remains quite meh with the few exceptions like BV
* Nothing for 2H
* Headhunter / Zerphi's Amulet dodge the nerf bat
Buffs:
* Loreweave through flask changes
* MASSIVE PROPHECY QOL BUFFS
* Buying currencies in stacks
* QOL for stash tabs in the form of icons
* Energy Shield in general, but more importantly ES Recharge Rate
* Due to the above, EB
* Quite a bit of uniques got buffed and will probably see some use, too many to list
* Occultist gaining a lot of good stuff
* Due to the changes to Hierophant, it no longer feels bad to make other ascendancy classes as totem builds
* Multiple Totems Support is massive for Warchief and non-Hierophant totem builds in general
* Banners look strong as fuck
* Non-poison Chaos DOT builds getting a pretty nasty more multiplier
* Cold DOT getting quite a bit of love in terms of the new Bonechill Support and a more multiplier in skilltree/items/ascendandy (occultist)
* Stronghold spawn bug fixed, can now farm strongholds with shaped Atlas strats!
* Atlas progression easier than ever due to availability of Horizon Orbs (Zana mod), Zana selling maps, Zana missions granting Atlas completion, etc
* Abyss Zana mod is back
* Obtaining Bestiary / Incursion uniques should be a lot easier
* Crafting Aspects on items is back on the menu
* Delve nodes in general seem more rewarding
* Reworks to map density!
* Blood Chieftains throwing monkeys; GMP LMP CHAIN FORK ?
* Yoke of Suffering now up to 45% increased damage taken on enemies if you somehow inflict all 9 ailments. Probably can't, but definitely interesting if you can..
* The shitty strongbox mod "Stream of Monsters" not THAT bad anymore
* Cast on Crit and proc items
???:
* Mastercrafting; how powerful is this going to be?
* Veiled mods the same
* Some Scarab mods
* Unannounced uniques
* Location of The Nurse card might change Atlas meta
* Reworks to map density!
* Multiple Totems Support + Tukohama's Vanguards interaction? Potentially crazy broken
* What are the new elemental ailments; Scorched, Brittle and Sapped?
* Zana quest rewards reworked
* Obtaining specific mastercrafts might be a huge RNG issue, same with hideouts especially if there is a challenge for them
* Winter Orb
* Changes to mobility skills seem okay, but remains a question when it comes to dual wielding with a slow/fast weapon
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