Path traced reflection/refraction, ambient lighting
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Published on ● Video Link: https://www.youtube.com/watch?v=-vQGQu6pGeI
This video is rendered with unbiased path tracer that runs in fragment shader on GPU in semi-realtime (realtime for low quality, offline for less noise).
There are 4 similar videos in series, this one shows reflection and refraction effects in glass under ambient lighting conditions.
The path tracer is written in GLSL and C++
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Tags:
C++
GLSL
Physics
Optics
Reflection
Refraction