Path traced reflection/refraction, ambient lighting

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Published on ● Video Link: https://www.youtube.com/watch?v=-vQGQu6pGeI



Duration: 0:46
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This video is rendered with unbiased path tracer that runs in fragment shader on GPU in semi-realtime (realtime for low quality, offline for less noise).

There are 4 similar videos in series, this one shows reflection and refraction effects in glass under ambient lighting conditions.

The path tracer is written in GLSL and C++







Tags:
C++
GLSL
Physics
Optics
Reflection
Refraction