PC Longplay [828] Shadow Warrior 2013 (part 4 of 4)

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Published on ● Video Link: https://www.youtube.com/watch?v=xIKTSWzY12I



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Duration: 2:20:31
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Played by: HolyMeatBall


Shadow Warrior is a single-player first-person shooter where players take control of the modern ninja mercenary Lo Wang from a first-person perspective as he fights through levels of demonic hordes. Levels themselves are divided into chapters, each with Wang progressing through smaller stages to large open battle arenas that have side and hidden areas, occasionally allowing another route.

Wang is equipped with various firearms that require ammunition that can be found throughout stages. Firearms range from fictional versions of pistols, submachine guns, shotguns and rocket launchers, some of which can be dual-wielded. These also include secondary firing modes that allow players to alternate between different modes or rates of fire. Non-firearm weapons include crossbows that can fire both ordinary bolts or sticky grenades that can be remotely detonated at will. In addition to firearms, Wang�s signature weapon is the katana, which is limited to close quarters combat unlike ranged firearms, but is also very effective against enemies. Different swings and strikes can be utilized depending on different computer key and mouse movement combinations, creating unique moves of varying effectiveness depending on the enemy type, with the ability slice up enemies into multiple pieces. For example, a well-timed and properly placed strike can decapitate and instantly take down a foe, or a large swing can strike multiple opponents at once. When using the katana, throwing shurikens can also be used as a secondary backup weapon. The katana can also be drawn to perform a quick strike when using firearms in closer quarters.

Enemies themselves vary in strength, size and attack pattern. Some enemies will aggressively attack head on while others use projectiles or other abilities to hinder Wang's effectiveness in combat. Certain enemies can also be hindered or only killed through the removal of certain limbs, as opposed to others than can be taken down with simpler direct measures. Certain enemies also occasionally drop items Wang can use including a demon heart that can kill or stun nearby enemies with one use and a demon head that can be used as to fire damaging flames at enemies. The game also features boss fights that are unique, only appearing at certain points in the game and much more formidable in combat, usually requiring key points of attack and minor puzzle elements within the stage.

Wang can upgrade his abilities and weapons with multiple forms of in-game currency for different aspects. "Money" is gained by locating it throughout levels and is used to upgrade weaponry such as recoil laser sights, extra barrels and new fire modes. "Karma" points are gained through how well the player performs in combat, like well-aimed gunshots and katana moves such as head-shots and limb removals (indicated briefly in-game) or large deposits hidden within stages. These points can be spent on new skills such as increasing healing and damage output, while also allowing new katana moves and luck bonuses. Finally there are "Ki Crystals" that can also be found hidden in levels that allow Wang to learn new powers that can be used in combat, including shockwave attacks, health and damage properties and stunning or manipulating enemies. These new abilities are represented through tattoos on Wang�s body. Wang�s health is indicated through the in-game head-up display. After taking damage, health can be regained through finding health packs found throughout levels. However Wang can also use a power that heals him up.

This playthrough was done on the Hard difficulty and includes finding all secrets.

I love this game, but dang it did I have a but a hazy memory of the whole docks section (part 2). Among other things, that section also serves as the introduction of the super metal long-haired teleporting demons who do an absolutely ludicrous damage if they hit you with their melee attack. Which isn't particularly hard for you as they can easily teleport right behind you. It's no coincidence that my first recorded death in the longplay occurs exactly at the moment they first show up.

That wasn't the only time I died, but the other times I died would set me too far back for me to be comfortable with leaving them in the longplay. Other than that, overall I'm quite happy with my performance. Obviously I had moments of total failure I'd prefer avoided, but tough luck. -
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