PC - Stranglehold "Remastered" - LongPlay [4K:60FPS - Ray Tracing :Ultra Graphics] π΄
PC - Stranglehold "Remastered" - LongPlay [4K:60FPS - Ray Tracing] π΄
I think this game is very underacted, I enjoyed it strongly but one thing that really bothered me is the dated graphics. God damn it aged poorly, if only there was a re texture mode or something.
This game could really benefit from a remake re master or anything that will boost the graphics, even with the pimped out reshade graphics I want better textures.
Stranglehold is a third-person shooter developed by Midway Games' Chicago studio, released in late 2007 for Microsoft Windows, PlayStation 3 and Xbox 360. It is Midway's first game to use Unreal Engine 3 and was developed in collaboration with John Woo. Stranglehold is the sequel to Woo's 1992 Hong Kong action film, Hard Boiled and stars Chow Yun-fat in a reprisal of his role as hard-boiled cop Inspector "Tequila" Yuen. Stranglehold is the first project on which Woo and Chow have collaborated since Hard Boiled.[failed verification] A sequel to Stranglehold, entitled Gun Runner, was in the works prior to Midway's financial demise but was ultimately cancelled.
"Stranglehold isn't the sort of game that's going to set the shooter genre on fire. It's a more than competent take on an existing formula that has enough unique moments and overall challenge to succeed. Sure, it gets repetitive at times, its few forays into more action-adventure style gaming over straight ahead shooting aren't much fun, and the multiplayer is borderline irrelevant; but there's enough solid, exciting action here for any shooter fan to sink their teeth into. It's a short ride, but an entertaining one while it lasts. " - GameSpot
Metacritic 77%
This game is available on GOG here is the download link
https://www.gog.com/game/stranglehold
"Remastered"
Well game benefits strongly from this shaders
DELC_Sharpen, EyeAdaption, RTGlobalIllumination, Technicolor2, HDR.
FOV fixer
https://www.pcgamingwiki.com/wiki/Stranglehold#Widescreen_resolution
reshade
https://reshade.me/
I'm using a shader that was created by Pascal Gilcher that works with reshade, if you want to grab this shader you need to become a part of his patreon community.
https://www.patreon.com/mcflypg/posts
Timestamps
Intro - 00:00
Chapter 1: Hong Kong Marketplace - 2:10
Chapter 2: Tai O - 22:48
Chapter 3: The Mega Restaurant - 1:23:00
Chapter 4: Zakarov's Penthouse - 1:48:12
Chapter 5: Chicago History Museum - 2:19:33
Chapter 6: Slums of Kowloon - 2:50:17
Chapter 7: Wong's Estate - 3:07:53
Ending - 3:25:03
Credits - 3:26:42
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